/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/u1gfx/viewport_dungeon.h" #include "ultima/ultima1/widgets/dungeon_widget.h" #include "ultima/shared/early/ultima_early.h" namespace Ultima { namespace Ultima1 { namespace U1Gfx { Shared::DungeonSurface ViewportDungeon::getSurface() { Graphics::ManagedSurface src(*g_vm->_screen, _bounds); return Shared::DungeonSurface(src, _bounds, getGame(), &drawWidget); } void ViewportDungeon::drawWidget(Graphics::ManagedSurface &s, uint widgetId, uint distance, byte color) { // Pass on to the dungeon widget drawer Graphics::ManagedSurface surf(s, Common::Rect(-8, -8, s.w - 8, s.h - 8)); Widgets::DungeonWidget::drawWidget(surf, (Widgets::DungeonWidgetId)widgetId, distance, color); } } // End of namespace U1Gfx } // End of namespace Ultima1 } // End of namespace Ultima