/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1GFX_SPRITES_H #define ULTIMA_ULTIMA1_U1GFX_SPRITES_H #include "ultima/shared/gfx/sprites.h" #include "ultima/shared/core/tree_item.h" #include "ultima/shared/early/ultima_early.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Ultima1 { namespace U1Gfx { using Shared::CFrameMsg; /** * Displays the total hits, food, experience, and coins you have */ class Sprites : public Shared::Gfx::Sprites, public Shared::TreeItem { DECLARE_MESSAGE_MAP; bool FrameMsg(CFrameMsg *msg); private: bool _isOverworld; uint _frameCtr; private: /** * Animates the water sprite by rotating it's lines vertically */ void animateWater(); public: CLASSDEF; /** * Constructor */ Sprites(TreeItem *parent) : Shared::Gfx::Sprites(), TreeItem(), _isOverworld(false), _frameCtr(0) { addUnder(parent); } /** * Destructor */ ~Sprites() override {} /** * Return a specific sprite */ Shared::Gfx::Sprite &operator[](uint idx) override; /** * Loads the Ultima 1 sprites */ void load(bool isOverworld); }; } // End of namespace U1Gfx } // End of namespace Ultima1 } // End of namespace Ultima #endif