/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H #define ULTIMA_ULTIMA1_U1GFX_DRAWING_SUPPORT_H #include "ultima/shared/gfx/visual_surface.h" namespace Ultima { namespace Ultima1 { class Ultima1Game; namespace U1Gfx { /** * Implements various support methods for drawing onto visual surfaces */ class DrawingSupport { private: Shared::Gfx::VisualSurface _surface; Ultima1Game *_game; private: /** * Tweaks the edges of a drawn border to give it a rounded effect */ void roundFrameCorners(bool skipBottom = false); public: /** * Constructor */ DrawingSupport(const Shared::Gfx::VisualSurface &s); /** * Draws a frame around the entire screen */ void drawFrame(); /** * Draw a frame around the viewport area of the screen, and a vertical separator line * to the bottom of the screen to separate the status and info areas */ void drawGameFrame(); /** * Draw a right arrow glyph */ void drawRightArrow(const Point &pt); /** * Draw a left arrow glyph */ void drawLeftArrow(const Point &pt); }; } // End of namespace U1Gfx } // End of namespace Shared } // End of namespace Ultima #endif