/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/u1dialogs/transports.h" #include "ultima/ultima1/core/party.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/maps/map_overworld.h" #include "ultima/ultima1/maps/map_tile.h" #include "ultima/ultima1/widgets/transport.h" #include "ultima/ultima1/game.h" #include "ultima/shared/engine/messages.h" #include "ultima/shared/core/str.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { EMPTY_MESSAGE_MAP(Transports, BuySellDialog); Transports::Transports(Ultima1Game *game, int transportsNum) : BuySellDialog(game, game->_res->WEAPONRY_NAMES[transportsNum]) { loadOverworldFreeTiles(); } void Transports::loadOverworldFreeTiles() { Maps::MapOverworld *map = static_cast(_game->_map)->getOverworldMap(); Maps::Ultima1Map *currMap = static_cast(_game->_map); Point delta; Maps::U1MapTile mapTile; _water = _woods = _grass = 0; // Iterate through the tiles surrounding the city/castle for (delta.y = -1; delta.y <= 1; ++delta.y) { for (delta.x = -1; delta.x <= 1; ++delta.x) { if (delta.x != 0 || delta.y != 0) { map->getTileAt(map->getPosition() + delta, &mapTile); if (!mapTile._widget) { if (mapTile.isOriginalWater()) ++_water; else if (mapTile.isOriginalGrass()) ++_grass; else if (mapTile.isOriginalWoods()) ++_woods; } } } } // Count the number of transports _transportCount = 0; _hasShuttle = false; for (uint idx = 0; idx < map->_widgets.size(); ++idx) { if (dynamic_cast(map->_widgets[idx].get())) ++_transportCount; if (dynamic_cast(map->_widgets[idx].get())) _hasShuttle = true; } _hasFreeTiles = _water != 0 || _woods != 0 || _grass != 0; _isClosed = !_hasFreeTiles || (_hasShuttle && _transportCount == 15) || (!_grass && _transportCount == 15); bool flag = !_hasShuttle && _transportCount == 15; _transports[0] = _transports[1] = (_woods || _grass) && !flag; _transports[2] = _transports[3] = _water && !flag; _transports[4] = currMap->_moveCounter > 3000 && _grass && !flag; _transports[5] = currMap->_moveCounter > 3000 && _grass && !_hasShuttle; } void Transports::setMode(BuySell mode) { _mode = mode; setDirty(); switch (mode) { case BUY: { addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->BUY), false, true); if (_isClosed) { addInfoMsg(_game->_res->NOTHING, false); closeShortly(); } else { getKeypress(); } break; } case SELL: addInfoMsg(Common::String::format("%s%s%s", _game->_res->ACTION_NAMES[19], _game->_res->SELL, _game->_res->NOTHING), false, true); closeShortly(); break; default: BuySellDialog::setMode(mode); break; } } uint Transports::getBuyCost(int transportIndex) const { const Shared::Character &c = *_game->_party; return (200 - c._intelligence) / 5 * transportIndex * transportIndex; } void Transports::draw() { BuySellDialog::draw(); switch (_mode) { case BUY: drawBuy(); break; case SELL: drawSell(); break; default: break; } } void Transports::drawBuy() { Shared::Gfx::VisualSurface s = getSurface(); int titleLines = String(_title).split("\r\n").size(); Common::String line; if (_hasFreeTiles) { for (int idx = 0, yp = titleLines + 2; idx < 6; ++idx) { if (_transports[idx]) { line = Common::String::format("%c) %s", 'a' + idx, _game->_res->TRANSPORT_NAMES[idx + 1]); s.writeString(line, TextPoint(8, yp)); line = Common::String::format("- %u", getBuyCost(idx + 1)); s.writeString(line, TextPoint(19, yp)); ++yp; } } } else { centerText(_game->_res->TRANSPORTS_TEXT[1], titleLines + 2); } } void Transports::drawSell() { int titleLines = String(_title).split("\r\n").size(); centerText(String(_game->_res->TRANSPORTS_TEXT[0]).split("\r\n"), titleLines + 2); } bool Transports::CharacterInputMsg(CCharacterInputMsg *msg) { Shared::Character &c = *_game->_party; int transportIndex = msg->_keyState.keycode - Common::KEYCODE_a; if (_mode == BUY) { if (msg->_keyState.keycode >= Common::KEYCODE_a && msg->_keyState.keycode <= Common::KEYCODE_f && _transports[transportIndex]) { uint cost = getBuyCost(transportIndex + 1); if (cost <= c._coins) { // Display the bought transport name in the info area addInfoMsg(_game->_res->TRANSPORT_NAMES[transportIndex + 1]); // Remove the cost, and add in the new transport c._coins -= cost; addTransport(transportIndex); // Show sold and close the dialog setMode(SOLD); return true; } } nothing(); return true; } else { return BuySellDialog::CharacterInputMsg(msg); } } void Transports::addTransport(int transportIndex) { Maps::MapOverworld *map = static_cast(_game->_map)->getOverworldMap(); Point delta; Maps::U1MapTile mapTile; const char *const WIDGET_NAMES[6] = { "Horse", "Cart", "Raft", "Frigate", "Aircar", "Shuttle" }; // Iterate through the tiles surrounding the city/castle for (delta.y = -1; delta.y <= 1; ++delta.y) { for (delta.x = -1; delta.x <= 1; ++delta.x) { map->getTileAt(map->getPosition() + delta, &mapTile); if (!mapTile._widget && mapTile._locationNum == -1) { if ((transportIndex <= 1 && (mapTile.isOriginalWoods() || (!_woods && mapTile.isOriginalGrass()))) || (transportIndex >= 2 && transportIndex <= 3 && mapTile.isOriginalWater()) || (transportIndex >= 4 && mapTile.isOriginalGrass())) { // Add the transport onto the designated tile around the location Shared::Maps::MapWidget *widget = map->createWidget(WIDGET_NAMES[transportIndex]); assert(widget); widget->_position = map->getPosition() + delta; map->addWidget(widget); return; } } } } } } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima