/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_TAVERN_H #define ULTIMA_ULTIMA1_U1DIALOGS_TAVERN_H #include "ultima/ultima1/u1dialogs/buy_sell_dialog.h" namespace Ultima { namespace Ultima1 { namespace Maps { class MapCityCastle; } namespace U1Dialogs { /** * Implements the buy/sell dialog for taverns */ class Tavern : public BuySellDialog { DECLARE_MESSAGE_MAP; bool FrameMsg(CFrameMsg *msg); private: Maps::MapCityCastle *_map; //uint _tavernNum; uint _tipNumber; uint _countdown; enum { INITIAL, TIP0, TIP_PAGE1, TIP_PAGE2 } _buyDisplay; private: /** * Delay be a specified amount */ void delay(uint amount = 4 * DIALOG_CLOSE_DELAY) { _countdown = amount; setDirty(); } /** * Close the dialog */ void close(); /** * Draws the Buy dialog content */ void drawBuy(); /** * Draws the Sell dialog content */ void drawSell(); protected: /** * Set the mode */ void setMode(BuySell mode) override; public: CLASSDEF; /** * Constructor */ Tavern(Ultima1Game *game, Maps::MapCityCastle *map, int tavernNum); /** * Draws the visual item on the screen */ void draw() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif