/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/u1dialogs/stats.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map_overworld.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/widgets/transport.h" #include "ultima/ultima1/u1gfx/drawing_support.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { BEGIN_MESSAGE_MAP(Stats, FullScreenDialog) ON_MESSAGE(ShowMsg) ON_MESSAGE(CharacterInputMsg) END_MESSAGE_MAP() bool Stats::ShowMsg(CShowMsg *msg) { addInfoMsg(_game->_res->PRESS_SPACE_TO_CONTINUE, false); getKeypress(); return true; } bool Stats::CharacterInputMsg(CCharacterInputMsg *msg) { if ((_startingIndex + 26U) < _stats.size()) { _startingIndex += 26U; setDirty(); getKeypress(); } else { addInfoMsg("", false, true); hide(); } return true; } /** * Counts the number of a given transport type */ template void countTransport(Maps::MapOverworld *overworldMap, Common::Array &stats, const char *name, byte textColor) { // Count the number of transports that are of the given type uint total = 0; for (uint idx = 0; idx < overworldMap->_widgets.size(); ++idx) { if (dynamic_cast(overworldMap->_widgets[idx].get())) ++total; } if (total > 0) stats.push_back(Stats::StatEntry(Stats::formatStat(name, total), textColor)); } void Stats::load() { const Shared::Character &c = *_game->_party; Maps::MapOverworld *overworld = getMap()->getOverworldMap(); // Basic attributes const uint basicAttributes[7] = { c._hitPoints,c._strength, c._agility, c._stamina, c._charisma,c._wisdom, c._intelligence }; addStats(_game->_res->STAT_NAMES, basicAttributes, 0, 6); // Money line(s) if (c._coins % 10) _stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[7], c._coins % 10), _game->_textColor)); if ((c._coins % 100) >= 10) _stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[8], (c._coins / 10) % 10), _game->_textColor)); if (c._coins >= 100) _stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[9], c._coins / 100), _game->_textColor)); // Enemy vessels uint enemyVessels = overworld->getEnemyVesselCount(); if (enemyVessels != 0) _stats.push_back(StatEntry(_game->_res->STAT_NAMES[9], enemyVessels)); // Armor, weapons, & spells for (uint idx = 1; idx < c._armour.size(); ++idx) { if (!c._armour[idx]->empty()) _stats.push_back(StatEntry(formatStat(c._armour[idx]->_name.c_str(), c._armour[idx]->_quantity), (int)idx == c._equippedArmour ? _game->_highlightColor : _game->_textColor)); } for (uint idx = 1; idx < c._weapons.size(); ++idx) { if (!c._weapons[idx]->empty()) _stats.push_back(StatEntry(formatStat(c._weapons[idx]->_longName.c_str(), c._weapons[idx]->_quantity), (int)idx == c._equippedWeapon ? _game->_highlightColor : _game->_textColor)); } for (uint idx = 1; idx < c._spells.size(); ++idx) { if (!c._spells[idx]->empty()) _stats.push_back(StatEntry(formatStat(c._spells[idx]->_name.c_str(), c._spells[idx]->_quantity), (int)idx == c._equippedSpell ? _game->_highlightColor : _game->_textColor)); } // Counts of transport types countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[1], _game->_textColor); countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[2], _game->_textColor); countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[3], _game->_textColor); countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[4], _game->_textColor); countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[5], _game->_textColor); countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[6], _game->_textColor); countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[7], _game->_textColor); // Add entries for any gems addStats(_game->_res->GEM_NAMES, _game->_gems, 0, 3); } void Stats::addStats(const char *const *names, const uint *values, int start, int end, int equippedIndex) { for (int idx = start; idx <= end; ++idx) { if (values[idx]) { Common::String line = formatStat(names[idx], values[idx]); _stats.push_back(StatEntry(line, (idx == equippedIndex) ? _game->_highlightColor : _game->_textColor)); } } } Common::String Stats::formatStat(const char *name, uint value) { Common::String line(name); Common::String val = Common::String::format("%u", value); while ((line.size() + val.size()) < 17) line += '.'; return line + val; } void Stats::draw() { Dialog::draw(); drawFrame(_game->_res->INVENTORY); Shared::Gfx::VisualSurface s = getSurface(); const Shared::Character &c = *_game->_party; // Player name and description s.writeString(Common::String::format(_game->_res->PLAYER, c._name.c_str()), TextPoint(2, 2), _game->_edgeColor); s.writeString(Common::String::format(_game->_res->PLAYER_DESC, c.getLevel(), _game->_res->SEX_NAMES[c._sex], _game->_res->RACE_NAMES[c._race], _game->_res->CLASS_NAMES[c._class]), TextPoint(2, 3), _game->_edgeColor); // Display stats for (uint idx = 0; idx < MIN(26U, _stats.size() - _startingIndex); ++idx) { s.writeString(_stats[_startingIndex + idx]._line, TextPoint(idx >= 13 ? 21 : 2, (idx % 13) + 5), _stats[_startingIndex + idx]._color); } // Display a more sign if thare more than 26 remaining entries being displayed if ((_startingIndex + 26) < _stats.size()) { U1Gfx::DrawingSupport ds(s); ds.drawRightArrow(TextPoint(16, 19)); s.writeString(_game->_res->MORE, TextPoint(17, 19)); ds.drawLeftArrow(TextPoint(23, 19)); } } } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima