/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima1/u1dialogs/stats.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map_overworld.h"
#include "ultima/ultima1/maps/map.h"
#include "ultima/ultima1/widgets/transport.h"
#include "ultima/ultima1/u1gfx/drawing_support.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Dialogs {
BEGIN_MESSAGE_MAP(Stats, FullScreenDialog)
ON_MESSAGE(ShowMsg)
ON_MESSAGE(CharacterInputMsg)
END_MESSAGE_MAP()
bool Stats::ShowMsg(CShowMsg *msg) {
addInfoMsg(_game->_res->PRESS_SPACE_TO_CONTINUE, false);
getKeypress();
return true;
}
bool Stats::CharacterInputMsg(CCharacterInputMsg *msg) {
if ((_startingIndex + 26U) < _stats.size()) {
_startingIndex += 26U;
setDirty();
getKeypress();
} else {
addInfoMsg("", false, true);
hide();
}
return true;
}
/**
* Counts the number of a given transport type
*/
template
void countTransport(Maps::MapOverworld *overworldMap, Common::Array &stats, const char *name, byte textColor) {
// Count the number of transports that are of the given type
uint total = 0;
for (uint idx = 0; idx < overworldMap->_widgets.size(); ++idx) {
if (dynamic_cast(overworldMap->_widgets[idx].get()))
++total;
}
if (total > 0)
stats.push_back(Stats::StatEntry(Stats::formatStat(name, total), textColor));
}
void Stats::load() {
const Shared::Character &c = *_game->_party;
Maps::MapOverworld *overworld = getMap()->getOverworldMap();
// Basic attributes
const uint basicAttributes[7] = { c._hitPoints,c._strength, c._agility, c._stamina, c._charisma,c._wisdom, c._intelligence };
addStats(_game->_res->STAT_NAMES, basicAttributes, 0, 6);
// Money line(s)
if (c._coins % 10)
_stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[7], c._coins % 10), _game->_textColor));
if ((c._coins % 100) >= 10)
_stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[8], (c._coins / 10) % 10), _game->_textColor));
if (c._coins >= 100)
_stats.push_back(StatEntry(formatStat(_game->_res->STAT_NAMES[9], c._coins / 100), _game->_textColor));
// Enemy vessels
uint enemyVessels = overworld->getEnemyVesselCount();
if (enemyVessels != 0)
_stats.push_back(StatEntry(_game->_res->STAT_NAMES[9], enemyVessels));
// Armor, weapons, & spells
for (uint idx = 1; idx < c._armour.size(); ++idx) {
if (!c._armour[idx]->empty())
_stats.push_back(StatEntry(formatStat(c._armour[idx]->_name.c_str(), c._armour[idx]->_quantity),
(int)idx == c._equippedArmour ? _game->_highlightColor : _game->_textColor));
}
for (uint idx = 1; idx < c._weapons.size(); ++idx) {
if (!c._weapons[idx]->empty())
_stats.push_back(StatEntry(formatStat(c._weapons[idx]->_longName.c_str(), c._weapons[idx]->_quantity),
(int)idx == c._equippedWeapon ? _game->_highlightColor : _game->_textColor));
}
for (uint idx = 1; idx < c._spells.size(); ++idx) {
if (!c._spells[idx]->empty())
_stats.push_back(StatEntry(formatStat(c._spells[idx]->_name.c_str(), c._spells[idx]->_quantity),
(int)idx == c._equippedSpell ? _game->_highlightColor : _game->_textColor));
}
// Counts of transport types
countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[1], _game->_textColor);
countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[2], _game->_textColor);
countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[3], _game->_textColor);
countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[4], _game->_textColor);
countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[5], _game->_textColor);
countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[6], _game->_textColor);
countTransport(overworld, _stats, _game->_res->TRANSPORT_NAMES[7], _game->_textColor);
// Add entries for any gems
addStats(_game->_res->GEM_NAMES, _game->_gems, 0, 3);
}
void Stats::addStats(const char *const *names, const uint *values, int start, int end, int equippedIndex) {
for (int idx = start; idx <= end; ++idx) {
if (values[idx]) {
Common::String line = formatStat(names[idx], values[idx]);
_stats.push_back(StatEntry(line, (idx == equippedIndex) ? _game->_highlightColor : _game->_textColor));
}
}
}
Common::String Stats::formatStat(const char *name, uint value) {
Common::String line(name);
Common::String val = Common::String::format("%u", value);
while ((line.size() + val.size()) < 17)
line += '.';
return line + val;
}
void Stats::draw() {
Dialog::draw();
drawFrame(_game->_res->INVENTORY);
Shared::Gfx::VisualSurface s = getSurface();
const Shared::Character &c = *_game->_party;
// Player name and description
s.writeString(Common::String::format(_game->_res->PLAYER, c._name.c_str()),
TextPoint(2, 2), _game->_edgeColor);
s.writeString(Common::String::format(_game->_res->PLAYER_DESC, c.getLevel(),
_game->_res->SEX_NAMES[c._sex], _game->_res->RACE_NAMES[c._race], _game->_res->CLASS_NAMES[c._class]),
TextPoint(2, 3), _game->_edgeColor);
// Display stats
for (uint idx = 0; idx < MIN(26U, _stats.size() - _startingIndex); ++idx) {
s.writeString(_stats[_startingIndex + idx]._line, TextPoint(idx >= 13 ? 21 : 2, (idx % 13) + 5), _stats[_startingIndex + idx]._color);
}
// Display a more sign if thare more than 26 remaining entries being displayed
if ((_startingIndex + 26) < _stats.size()) {
U1Gfx::DrawingSupport ds(s);
ds.drawRightArrow(TextPoint(16, 19));
s.writeString(_game->_res->MORE, TextPoint(17, 19));
ds.drawLeftArrow(TextPoint(23, 19));
}
}
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima