/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/u1dialogs/magic.h" #include "ultima/ultima1/core/party.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/game.h" #include "ultima/shared/engine/messages.h" #include "ultima/shared/core/str.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { EMPTY_MESSAGE_MAP(Magic, BuySellDialog); Magic::Magic(Ultima1Game *game, int magicNum) : BuySellDialog(game, game->_res->MAGIC_NAMES[magicNum]) { const Shared::Character &c = *game->_party; _startIndex = 1 + (magicNum & 1); _endIndex = (c._class == CLASS_WIZARD) ? c._spells.size() - 1 : 5; } void Magic::setMode(BuySell mode) { switch (mode) { case BUY: { addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->BUY), false, true); _mode = BUY; setDirty(); getKeypress(); break; } case SELL: addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->SELL), false, true); _mode = SELL; closeShortly(); setDirty(); break; default: BuySellDialog::setMode(mode); break; } } void Magic::draw() { BuySellDialog::draw(); Shared::Gfx::VisualSurface s = getSurface(); Ultima1Game *game = getGame(); switch (_mode) { case BUY: drawBuy(); break; case SELL: centerText(game->_res->DONT_BUY_SPELLS, String(_title).split('\n').size() + 2); break; default: break; } } void Magic::drawBuy() { Shared::Gfx::VisualSurface s = getSurface(); const Shared::Character &c = *_game->_party; int titleLines = String(_title).split("\r\n").size(); Common::String line; for (uint idx = _startIndex, yp = titleLines + 2; idx <= _endIndex; idx += 2, ++yp) { const Spells::Spell &spell = *static_cast(c._spells[idx]); line = Common::String::format("%c) %s", 'a' + idx, spell._name.c_str()); s.writeString(line, TextPoint(5, yp)); line = Common::String::format("-%4u", spell.getBuyCost()); s.writeString(line, TextPoint(22, yp)); } } bool Magic::CharacterInputMsg(CCharacterInputMsg *msg) { Shared::Character &c = *_game->_party; if (_mode == BUY) { if (msg->_keyState.keycode >= (int)(Common::KEYCODE_a + _startIndex) && msg->_keyState.keycode <= (int)(Common::KEYCODE_a + _endIndex) && (int)(msg->_keyState.keycode - Common::KEYCODE_a - _startIndex) % 2 == 0) { uint magicNum = msg->_keyState.keycode - Common::KEYCODE_a; Spells::Spell &spell = *static_cast(c._spells[magicNum]); if (spell.getBuyCost() <= c._coins) { // Display the sold spell in the info area addInfoMsg(spell._name); // Remove coins for spell and add it to the inventory c._coins -= spell.getBuyCost(); spell.incrQuantity(); // Show sold and close the dialog setMode(SOLD); return true; } } nothing(); return true; } else { return BuySellDialog::CharacterInputMsg(msg); } } } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima