/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/u1dialogs/full_screen_dialog.h" #include "ultima/ultima1/u1gfx/drawing_support.h" #include "ultima/ultima1/game.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { FullScreenDialog::FullScreenDialog(Ultima1Game *game) : Dialog(game) { _bounds = Common::Rect(0, 0, 320, 200); } void FullScreenDialog::drawFrame(const Common::String &title) { Shared::Gfx::VisualSurface s = getSurface(); U1Gfx::DrawingSupport ds(s); s.fillRect(TextRect(0, 0, 40, 20), _game->_bgColor); ds.drawGameFrame(); size_t titleLen = title.size() + 2; size_t xStart = 20 - titleLen / 2; ds.drawRightArrow(TextPoint(xStart - 1, 0)); s.fillRect(TextRect(xStart, 0, xStart + titleLen, 0), 0); s.writeString(title, TextPoint(xStart + 1, 0)); ds.drawLeftArrow(TextPoint(xStart + titleLen, 0)); } void FullScreenDialog::hide() { Ultima1Game *game = _game; Dialog::hide(); game->endOfTurn(); } } // End of namespace U1Dialogs } // End of namespace Gfx } // End of namespace Ultima