/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H #define ULTIMA_ULTIMA1_U1DIALOGS_COMBAT_H #include "ultima/ultima1/u1dialogs/full_screen_dialog.h" #include "ultima/shared/maps/map_widget.h" namespace Ultima { namespace Ultima1 { namespace U1Dialogs { using Shared::CKeypressMsg; /** * Implements player combat attacks */ class Combat : public FullScreenDialog { DECLARE_MESSAGE_MAP; bool KeypressMsg(CKeypressMsg *msg); private: Common::String _weaponName; int _direction; private: /** * Nothing selected */ void nothing(); /** * Draw the selection prompt */ void drawSelection(); public: CLASSDEF; /** * Constructor */ Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType, const Common::String &weaponName); /** * Draws the visual item on the screen */ void draw() override; }; } // End of namespace U1Dialogs } // End of namespace Ultima1 } // End of namespace Ultima #endif