/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/maps/map_tile.h" #include "ultima/ultima1/maps/map_overworld.h" #include "ultima/ultima1/maps/map_city_castle.h" namespace Ultima { namespace Ultima1 { namespace Maps { void U1MapTile::clear() { _map = nullptr; _locationNum = -1; } bool U1MapTile::isWater() const { return dynamic_cast(_map) && _tileId == TILE_WATER; } bool U1MapTile::isGrass() const { return dynamic_cast(_map) && _tileId == TILE_GRASS; } bool U1MapTile::isWoods() const { return dynamic_cast(_map) && _tileId == TILE_WOODS; } bool U1MapTile::isOriginalWater() const { return dynamic_cast(_map) && _tileId == TILE_WATER; } bool U1MapTile::isOriginalGrass() const { return dynamic_cast(_map) && _tileId == TILE_GRASS; } bool U1MapTile::isOriginalWoods() const { return dynamic_cast(_map) && _tileId == TILE_WOODS; } bool U1MapTile::isGround() const { if (dynamic_cast(_map) && (_tileId == 1 || _tileId >= 51)) return true; else if (dynamic_cast(_map)) // Not water or mountains return _tileId != TILE_WATER && _tileId != TILE_MOUNTAINS; return false; } } // End of namespace Maps } // End of namespace Ultima1 } // End of namespace Ultima