/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_MAP_MAP_OVERWORLD_H #define ULTIMA_ULTIMA1_MAP_MAP_OVERWORLD_H #include "ultima/ultima1/maps/map_base.h" namespace Ultima { namespace Ultima1 { namespace Maps { enum OverworldTile { OTILE_OCEAN = 0, OTILE_GRASS = 1, OTILE_WOODS = 2 }; class MapOverworld : public MapBase { private: /** * Load widget list for the map */ void loadWidgets(); public: MapOverworld(Ultima1Game *game, Ultima1Map *map) : MapBase(game, map) {} ~MapOverworld() override {} /** * Load the map */ void load(Shared::Maps::MapId mapId) override; /** * Returns whether the map wraps around to the other side at it's edges (i.e. the overworld) */ bool isMapWrapped() const override { return true; } /** * Shifts the viewport by a given delta */ void shiftViewport(const Point &delta) override; /** * Get the viewport position */ Point getViewportPosition(const Point &viewportSize) override; /** * Gets a point relative to the current position */ Point getDeltaPosition(const Point &delta) override; /** * Perform an attack in a direction * @param direction Direction * @param effectId Sound effect to play * @param maxDistance Maximum distance in the given direction * @param amount Damage amount * @param agility Agility threshold * @param widgetNa */ void attack(int direction, int effectId, uint maxDistance, uint amount, uint agility, const Common::String &hitWidget) override; /** * Board a transport */ void board() override; /** * Do an enter action */ void enter() override; /** * Do an inform action */ void inform() override; /** * Do an exit transport action */ void disembark() override; /** * Get the lands number the player is currently within */ uint getLandsNumber() const; /** * Adds a widget for the player being on foot, and sets it to the active player widget */ void addOnFoot(); /** * Get the number of active enemy vessels */ uint getEnemyVesselCount() const; }; } // End of namespace Maps } // End of namespace Ultima1 } // End of namespace Ultima #endif