/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/maps/map_city_castle.h" #include "ultima/ultima1/maps/map_dungeon.h" #include "ultima/ultima1/maps/map_overworld.h" #include "ultima/ultima1/maps/map_tile.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/game.h" #include "ultima/shared/core/file.h" #include "ultima/shared/early/ultima_early.h" namespace Ultima { namespace Ultima1 { namespace Maps { Ultima1Map::Ultima1Map(Ultima1Game *game) : Shared::Maps::Map(), _mapType(MAP_UNKNOWN), _moveCounter(0) { Ultima1Map::clear(); _mapCity = new MapCity(game, this); _mapCastle = new MapCastle(game, this); _mapDungeon = new MapDungeon(game, this); _mapOverworld = new MapOverworld(game, this); } Ultima1Map::~Ultima1Map() { delete _mapCity; delete _mapCastle; delete _mapDungeon; delete _mapOverworld; } void Ultima1Map::clear() { _mapType = MAP_UNKNOWN; } void Ultima1Map::load(Shared::Maps::MapId mapId) { // If we're leaving the overworld, update the cached copy of the position in the overworld if (_mapType == MAP_OVERWORLD) _worldPos = _mapArea->getPosition(); Shared::Maps::Map::load(mapId); // Switch to the correct map area if (mapId == MAPID_OVERWORLD) { _mapType = MAP_OVERWORLD; _mapArea = _mapOverworld; } else if (mapId < 33) { _mapType = MAP_CITY; _mapArea = _mapCity; } else if (mapId < 41) { _mapType = MAP_CASTLE; _mapArea = _mapCastle; } else if (mapId < 49) { error("TODO: load Pillar"); } else { _mapType = MAP_DUNGEON; _mapArea = _mapDungeon; } // Load the map _mapArea->load(mapId); } void Ultima1Map::synchronize(Common::Serializer &s) { Shared::Maps::Map::synchronize(s); if (_mapType != MAP_OVERWORLD) { if (s.isLoading()) _mapOverworld->load(MAP_OVERWORLD); _mapOverworld->synchronize(s); } s.syncAsUint32LE(_moveCounter); } void Ultima1Map::dropCoins(uint amount) { static_cast(_mapArea)->dropCoins(amount); } } // End of namespace Maps } // End of namespace Ultima1 } // End of namespace Ultima