/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_ACTIONS_MAP_ACTION_H #define ULTIMA_ULTIMA1_ACTIONS_MAP_ACTION_H namespace Ultima { namespace Ultima1 { namespace Actions { #define MAP_ACTION(NAME, ACTION_NUM, MAP_METHOD) \ using Shared::C##NAME##Msg; \ class NAME : public Action { DECLARE_MESSAGE_MAP; bool NAME##Msg(C##NAME##Msg *msg) { \ addInfoMsg(getRes()->ACTION_NAMES[ACTION_NUM], false); \ getMap()->MAP_METHOD(); \ return true; } \ public: \ CLASSDEF; \ NAME(TreeItem *parent) : Action(parent) {} \ }; \ BEGIN_MESSAGE_MAP(NAME, Action) ON_MESSAGE(NAME##Msg) END_MESSAGE_MAP() #define MAP_ACTION_END_TURN(NAME, ACTION_NUM, MAP_METHOD) \ using Shared::C##NAME##Msg; \ class NAME : public Action { DECLARE_MESSAGE_MAP; bool NAME##Msg(C##NAME##Msg *msg) { \ addInfoMsg(getRes()->ACTION_NAMES[ACTION_NUM], false); \ getMap()->MAP_METHOD(); \ endOfTurn(); \ return true; } \ public: \ CLASSDEF; \ NAME(TreeItem *parent) : Action(parent) {} \ }; \ BEGIN_MESSAGE_MAP(NAME, Action) ON_MESSAGE(NAME##Msg) END_MESSAGE_MAP() } // End of namespace Actions } // End of namespace Ultima1 } // End of namespace Ultima #endif