/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/actions/attack.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/maps/map.h" #include "ultima/ultima1/widgets/transport.h" #include "ultima/ultima1/core/resources.h" namespace Ultima { namespace Ultima1 { namespace Actions { BEGIN_MESSAGE_MAP(AttackFire, Action) ON_MESSAGE(CharacterInputMsg) END_MESSAGE_MAP() bool AttackFire::CharacterInputMsg(CCharacterInputMsg *msg) { Ultima1Game *game = static_cast(getGame()); Shared::Maps::Direction dir = Shared::Maps::MapWidget::directionFromKey(msg->_keyState.keycode); if (dir == Shared::Maps::DIR_NONE) { addInfoMsg(game->_res->NOTHING); playFX(1); game->endOfTurn(); } else { addInfoMsg(game->_res->DIRECTION_NAMES[(int)dir - 1]); doAttack(dir); } return true; } /*-------------------------------------------------------------------*/ BEGIN_MESSAGE_MAP(Attack, AttackFire) ON_MESSAGE(AttackMsg) ON_MESSAGE(CharacterInputMsg) END_MESSAGE_MAP() bool Attack::AttackMsg(CAttackMsg *msg) { Ultima1Game *game = static_cast(getGame()); Maps::Ultima1Map *map = static_cast(getMap()); const Shared::Character &c = *game->_party; const Shared::Weapon &weapon = *c._weapons[c._equippedWeapon]; addInfoMsg(Common::String::format("%s %s", game->_res->ACTION_NAMES[0], weapon._shortName.c_str()), false); if (weapon._distance == 0) { addInfoMsg("?"); game->playFX(1); game->endOfTurn(); } else if (map->_mapType == Maps::MAP_DUNGEON) { // In the dungeons, attacks always are straight ahead addInfoMsg(""); doAttack(Shared::Maps::DIR_UP); } else if (msg->_direction == Shared::Maps::DIR_NONE) { // Prompt user for direction addInfoMsg(": ", false); Shared::CInfoGetKeypress keyMsg(this); keyMsg.execute(getGame()); } else { addInfoMsg(": ", false); addInfoMsg(game->_res->DIRECTION_NAMES[(int)msg->_direction - 1]); getMap()->attack(msg->_direction, 7); } return true; } void Attack::doAttack(Shared::Maps::Direction dir) { getMap()->attack(dir, 7); } /*-------------------------------------------------------------------*/ BEGIN_MESSAGE_MAP(Fire, AttackFire) ON_MESSAGE(FireMsg) END_MESSAGE_MAP() bool Fire::FireMsg(CFireMsg *msg) { Ultima1Game *game = static_cast(getGame()); Maps::Ultima1Map *map = static_cast(getMap()); addInfoMsg(game->_res->ACTION_NAMES[5], false); if (map->_mapType != Maps::MAP_OVERWORLD) { // Not on the overworld addInfoMsg("?"); playFX(1); endOfTurn(); } else { Widgets::Transport *transport = dynamic_cast(getMap()->getPlayerWidget()); if (transport && !transport->getWeaponsName().empty()) { // Prompt user for direction addInfoMsg(Common::String::format(" %s: ", transport->getWeaponsName().c_str()), false); Shared::CInfoGetKeypress keyMsg(this); keyMsg.execute(getGame()); } else { // Not in a transport that has weapons addInfoMsg(game->_res->WHAT); playFX(1); endOfTurn(); } } return true; } void Fire::doAttack(Shared::Maps::Direction dir) { getMap()->attack(dir, 8); } } // End of namespace Actions } // End of namespace Ultima1 } // End of namespace Ultima