/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_ACTIONS_ACTION_H #define ULTIMA_ULTIMA1_ACTIONS_ACTION_H #include "ultima/shared/actions/action.h" namespace Ultima { namespace Ultima1 { class Ultima1Game; class GameResources; namespace Maps { class Ultima1Map; } namespace Actions { class Action : public Shared::Actions::Action { public: /** * Constructor */ Action(TreeItem *parent) : Shared::Actions::Action(parent) {} /** * Destructor */ ~Action() override {} /** * Jumps up through the parents to find the root game */ Ultima1Game *getGame(); /** * Return the game's map */ Maps::Ultima1Map *getMap(); /** * Gets the data resources for the game */ GameResources *getRes(); }; } // End of namespace Actions } // End of namespace Ultima1 } // End of namespace Ultima #endif