/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima0/views/title.h" #include "ultima/ultima0/ultima0.h" namespace Ultima { namespace Ultima0 { namespace Views { Title::Title() : View("Title") { } bool Title::msgFocus(const FocusMessage &msg) { _highlightedOption = 0; updateSelections(); MetaEngine::setKeybindingMode(KBMODE_MENUS); Common::String priorView = msg._priorView->getName(); if (priorView == "Startup" || priorView == "Dead") { g_engine->playMidi("intro.mid"); } return true; } bool Title::msgUnfocus(const UnfocusMessage &msg) { MetaEngine::setKeybindingMode(KBMODE_MINIMAL); return true; } void Title::updateSelections() { const int selected = getColor(255, 0, 128); const int white = getColor(255, 255, 255); for (int i = 0; i < 4; ++i) { auto &opt = _options[i]; opt._color = opt._index == _highlightedOption ? selected : white; opt.redraw(); } } void Title::draw() { auto s = getSurface(); s.clear(); View::draw(); s.writeString(Common::Point(20, 8), "Ultima 0 - Akalabeth!", Graphics::kTextAlignCenter); } bool Title::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_UP: _highlightedOption = _highlightedOption ? _highlightedOption - 1 : 3; updateSelections(); break; case KEYBIND_DOWN: _highlightedOption = (_highlightedOption + 1) % 4; updateSelections(); break; case KEYBIND_SELECT: selectOption(); break; default: break; } return true; } bool Title::msgGame(const GameMessage &msg) { if (msg._name == "SELECTION") { _highlightedOption = msg._value; updateSelections(); return true; } return false; } bool Title::msgMouseDown(const MouseDownMessage &msg) { selectOption(); return true; } void Title::selectOption() { if (_highlightedOption == 1 || _highlightedOption == 3) g_engine->stopMidi(); if (_highlightedOption == 3) { if (g_engine->savegamesExist()) { g_engine->loadGameDialog(); } else { // Otherwise to go the Create Character view replaceView("CreateCharacter"); } } else { const char *VIEW_NAMES[4] = { "Intro", "CreateCharacter", "Acknowledgements" }; replaceView(VIEW_NAMES[_highlightedOption]); } } /*-------------------------------------------------------------------*/ Title::TitleOption::TitleOption(Title *parent, int index, const Common::String &text, int row) : UIElement("TitleOption", parent), _index(index), _text(text) { int xs = 20 - text.size() / 2; setBounds(Gfx::TextRect(xs, row, xs + text.size(), row)); } void Title::TitleOption::draw() { auto s = getSurface(); s.setColor(_color); s.writeString(_text); } bool Title::TitleOption::msgMouseEnter(const MouseEnterMessage &msg) { _parent->send(GameMessage("SELECTION", _index)); return true; } } // namespace Views } // namespace Ultima0 } // namespace Ultima