/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_MONSTER_LOGIC_H #define ULTIMA0_MONSTER_LOGIC_H #include "ultima/ultima0/data/data.h" namespace Ultima { namespace Ultima0 { class MonsterLogic { private: /** * Shows a message in the dungeon status area */ static void showLines(const Common::String &msg); /** * Monster Attacks */ static int attack(MonsterEntry &m, PlayerInfo &p); /** * Monster Moves */ static void move(MonsterEntry &m, PlayerInfo &p, DungeonMapInfo &d); /** * Can monster move to a square */ static bool canMoveTo(DungeonMapInfo &d, int x, int y); /** * Monster Stealing */ static int steal(const Common::String &attackStr, MonsterEntry &m, PlayerInfo &p); public: /** * Check Monsters Attacking */ static void checkForAttacks(PlayerInfo &p, DungeonMapInfo &d); }; } // namespace Ultima0 } // namespace Ultima #endif