/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima0/console.h" #include "ultima/ultima0/ultima0.h" namespace Ultima { namespace Ultima0 { Console::Console() : GUI::Debugger() { registerCmd("view", WRAP_METHOD(Console, cmdView)); registerCmd("food", WRAP_METHOD(Console, cmdFood)); registerCmd("hp", WRAP_METHOD(Console, cmdHP)); registerCmd("gold", WRAP_METHOD(Console, cmdGold)); registerCmd("demo", WRAP_METHOD(Console, cmdDemo)); registerCmd("debug", WRAP_METHOD(Console, cmdDebug)); registerCmd("monster", WRAP_METHOD(Console, cmdMonster)); } Console::~Console() { } bool Console::cmdView(int argc, const char **argv) { if (argc != 2) { debugPrintf("view \n"); return true; } else { g_events->replaceView(argv[1]); return false; } } bool Console::cmdFood(int argc, const char **argv) { if (argc != 2) { debugPrintf("food \n"); return true; } else { g_engine->_player._object[OB_FOOD] = atoi(argv[1]); g_engine->focusedView()->redraw(); return false; } } bool Console::cmdGold(int argc, const char **argv) { if (argc != 2) { debugPrintf("gold \n"); return true; } else { g_engine->_player._attr[AT_GOLD] = atoi(argv[1]); g_engine->focusedView()->redraw(); return false; } } bool Console::cmdHP(int argc, const char **argv) { if (argc != 2) { debugPrintf("hp \n"); return true; } else { g_engine->_player._attr[AT_HP] = atoi(argv[1]); g_engine->focusedView()->redraw(); return false; } } bool Console::cmdDemo(int argc, const char **argv) { auto &p = g_engine->_player; auto &map = g_engine->_worldMap; p.init(); Common::strcpy_s(p._name, "Demo"); // Characters Name p._class = 'F'; // Fighter p._luckyNumber = 42; // Always the same..... p._skill = 1; // Skill level 1 p._task = 1; // Starting first task // Nice high attributes Common::fill(p._attr, p._attr + MAX_ATTR, 15); p._attr[AT_HP] = 18; p._attr[AT_GOLD] = 99; for (int i = 0; i < MAX_OBJ; i++) // Lots of nice objects p._object[i] = (i == OB_FOOD || i == OB_BOW) ? 999 : 4.0; p._level = 0; map.init(p); g_engine->replaceView("WorldMap"); return false; } bool Console::cmdDebug(int argc, const char **argv) { auto &p = g_engine->_player; auto &map = g_engine->_worldMap; int i; p.init(); Common::strcpy_s(p._name, "Debuggo"); // Characters Name p._class = 'F'; // Fighter p._luckyNumber = 42; // Always the same..... p._skill = 1; // Skill level 1 p._task = 1; // Starting first task for (i = 0; i < MAX_ATTR; i++) // Nice high attributes p._attr[i] = 99; p._attr[AT_HP] = 999; p._attr[AT_GOLD] = 9999; for (i = 0; i < MAX_OBJ; i++) // Lots of nice objects p._object[i] = (i == OB_FOOD || i == OB_BOW) ? 9999.9 : 99.0; p._level = 0; map.init(p); g_engine->replaceView("WorldMap"); return false; } bool Console::cmdMonster(int argc, const char **argv) { const auto &player = g_engine->_player; auto &dungeon = g_engine->_dungeon; if (argc != 2) { debugPrintf("monster <1 to 10>\n"); return true; } else if (player._level == 0) { debugPrintf("Not in a dungeon.\n"); return true; } else { Common::Point pt = player._dungeonPos + player._dungeonDir; if (!ISWALKTHRU(dungeon._map[pt.x][pt.y])) { debugPrintf("No free spot in front of player.\n"); return true; } else { int num = atoi(argv[1]); if (num >= 1 && num <= 10) { dungeon.addMonsterAtPos(player, pt, num); g_events->send("Dungeon", GameMessage("ENDOFTURN")); return false; } else { debugPrintf("Invalid monster number.\n"); return true; } } } } } // namespace Ultima0 } // namespace Ultima