/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/ultima0/console.h"
#include "ultima/ultima0/ultima0.h"
namespace Ultima {
namespace Ultima0 {
Console::Console() : GUI::Debugger() {
registerCmd("view", WRAP_METHOD(Console, cmdView));
registerCmd("food", WRAP_METHOD(Console, cmdFood));
registerCmd("hp", WRAP_METHOD(Console, cmdHP));
registerCmd("gold", WRAP_METHOD(Console, cmdGold));
registerCmd("demo", WRAP_METHOD(Console, cmdDemo));
registerCmd("debug", WRAP_METHOD(Console, cmdDebug));
registerCmd("monster", WRAP_METHOD(Console, cmdMonster));
}
Console::~Console() {
}
bool Console::cmdView(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("view \n");
return true;
} else {
g_events->replaceView(argv[1]);
return false;
}
}
bool Console::cmdFood(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("food \n");
return true;
} else {
g_engine->_player._object[OB_FOOD] = atoi(argv[1]);
g_engine->focusedView()->redraw();
return false;
}
}
bool Console::cmdGold(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("gold \n");
return true;
} else {
g_engine->_player._attr[AT_GOLD] = atoi(argv[1]);
g_engine->focusedView()->redraw();
return false;
}
}
bool Console::cmdHP(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("hp \n");
return true;
} else {
g_engine->_player._attr[AT_HP] = atoi(argv[1]);
g_engine->focusedView()->redraw();
return false;
}
}
bool Console::cmdDemo(int argc, const char **argv) {
auto &p = g_engine->_player;
auto &map = g_engine->_worldMap;
p.init();
Common::strcpy_s(p._name, "Demo"); // Characters Name
p._class = 'F'; // Fighter
p._luckyNumber = 42; // Always the same.....
p._skill = 1; // Skill level 1
p._task = 1; // Starting first task
// Nice high attributes
Common::fill(p._attr, p._attr + MAX_ATTR, 15);
p._attr[AT_HP] = 18;
p._attr[AT_GOLD] = 99;
for (int i = 0; i < MAX_OBJ; i++) // Lots of nice objects
p._object[i] = (i == OB_FOOD || i == OB_BOW) ? 999 : 4.0;
p._level = 0;
map.init(p);
g_engine->replaceView("WorldMap");
return false;
}
bool Console::cmdDebug(int argc, const char **argv) {
auto &p = g_engine->_player;
auto &map = g_engine->_worldMap;
int i;
p.init();
Common::strcpy_s(p._name, "Debuggo"); // Characters Name
p._class = 'F'; // Fighter
p._luckyNumber = 42; // Always the same.....
p._skill = 1; // Skill level 1
p._task = 1; // Starting first task
for (i = 0; i < MAX_ATTR; i++) // Nice high attributes
p._attr[i] = 99;
p._attr[AT_HP] = 999;
p._attr[AT_GOLD] = 9999;
for (i = 0; i < MAX_OBJ; i++) // Lots of nice objects
p._object[i] = (i == OB_FOOD || i == OB_BOW) ? 9999.9 : 99.0;
p._level = 0;
map.init(p);
g_engine->replaceView("WorldMap");
return false;
}
bool Console::cmdMonster(int argc, const char **argv) {
const auto &player = g_engine->_player;
auto &dungeon = g_engine->_dungeon;
if (argc != 2) {
debugPrintf("monster <1 to 10>\n");
return true;
} else if (player._level == 0) {
debugPrintf("Not in a dungeon.\n");
return true;
} else {
Common::Point pt = player._dungeonPos + player._dungeonDir;
if (!ISWALKTHRU(dungeon._map[pt.x][pt.y])) {
debugPrintf("No free spot in front of player.\n");
return true;
} else {
int num = atoi(argv[1]);
if (num >= 1 && num <= 10) {
dungeon.addMonsterAtPos(player, pt, num);
g_events->send("Dungeon", GameMessage("ENDOFTURN"));
return false;
} else {
debugPrintf("Invalid monster number.\n");
return true;
}
}
}
}
} // namespace Ultima0
} // namespace Ultima