/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_STD_CONTAINERS_H #define ULTIMA_STD_CONTAINERS_H #include "common/algorithm.h" #include "common/array.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/list.h" #include "common/queue.h" #include "common/stack.h" #include "common/util.h" namespace Ultima { namespace Std { template class vector : public Common::Array { public: constexpr vector() : Common::Array() {} vector(size_t newSize) : Common::Array(newSize) {} vector(size_t newSize, const T elem) : Common::Array(newSize, elem) {} }; template class list : public Common::List { }; } // End of namespace Std } // End of namespace Ultima #endif