/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/maps/map.h" #include "ultima/shared/early/game.h" #include "ultima/shared/gfx/visual_item.h" namespace Ultima { namespace Shared { namespace Maps { void Map::clear() { if (_mapArea) _mapArea->clear(); _mapArea = nullptr; } void Map::load(MapId mapId) { _mapArea = nullptr; } void Map::synchronize(Common::Serializer &s) { int mapId; if (s.isSaving()) { // Saving mapId = _mapArea->getMapId(); s.syncAsUint16LE(mapId); } else { // Loading s.syncAsUint16LE(mapId); load(mapId); } _mapArea->synchronize(s); } } // End of namespace Maps } // End of namespace Shared } // End of namespace Ultima