/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/gfx/text_input.h" #include "ultima/shared/gfx/text_cursor.h" #include "ultima/shared/early/game_base.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Shared { namespace Gfx { BEGIN_MESSAGE_MAP(TextInput, Popup) ON_MESSAGE(KeypressMsg) END_MESSAGE_MAP() void TextInput::show(const Point &pt, bool isNumeric, size_t maxCharacters, byte color, TreeItem *respondTo) { Popup::show(respondTo); _isNumeric = isNumeric; _maxCharacters = maxCharacters; _color = color; _bounds = Rect(pt.x, pt.y, pt.x + 8 * (maxCharacters + 1), pt.y + 8); _text = ""; _game->_textCursor->setPosition(Point(_bounds.left, _bounds.top)); _game->_textCursor->setVisible(true); } void TextInput::draw() { Popup::draw(); VisualSurface s = getSurface(); // Ensure the cursor is at the right position _game->_textCursor->setPosition(Point(_bounds.left + _text.size() * 8, _bounds.top)); // Display the text Common::String text = _text; while (text.size() < _maxCharacters) text += ' '; s.writeString(text, TextPoint(0, 0), _color); } bool TextInput::KeypressMsg(CKeypressMsg *msg) { uint16 c = msg->_keyState.ascii; //TreeItem *respondTo = _respondTo; if (c >= ' ' && c <= 0x7f) { // Printable character if (_text.size() < _maxCharacters && (!_isNumeric || (c >= '0' && c <= '9'))) { _text += msg->_keyState.ascii; setDirty(); } } else if (msg->_keyState.keycode == Common::KEYCODE_BACKSPACE || msg->_keyState.keycode == Common::KEYCODE_LEFT) { if (!_text.empty()) { _text.deleteLastChar(); setDirty(); } } else if (msg->_keyState.keycode == Common::KEYCODE_RETURN || msg->_keyState.keycode == Common::KEYCODE_KP_ENTER) { _game->_textCursor->setVisible(false); hide(); CTextInputMsg inputMsg(_text, false); inputMsg.execute(_respondTo); } else if (msg->_keyState.keycode == Common::KEYCODE_ESCAPE) { _game->_textCursor->setVisible(false); hide(); CTextInputMsg inputMsg("", true); inputMsg.execute(_respondTo); } return true; } } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima