/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_GFX_SCREEN_H #define ULTIMA_SHARED_GFX_SCREEN_H #include "common/list.h" #include "ultima/shared/core/rect.h" #include "graphics/screen.h" #include "ultima/shared/gfx/font.h" #include "ultima/shared/engine/messages.h" namespace Ultima { namespace Shared { namespace Gfx { /** * Base class for an on-screen cursor. Currently used for text cursor display */ class Cursor { public: /** * Destructor */ virtual ~Cursor() {} /** * Get the bounds of the cursor */ virtual Common::Rect getBounds() const = 0; /** * Draw the cursor */ virtual void draw() = 0; }; class Screen: public Graphics::Screen { private: Cursor *_cursor; bool _drawCursor; public: /** * Constructor */ Screen(); /** * Updates the screen by copying any affected areas to the system */ void update() override; /** * Updates the screen at the end of an update call */ void updateScreen() override; /** * Sets the currently active cursor */ void setCursor(Cursor *cursor) { _cursor = cursor; } }; } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima #endif