/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_GFX_POPUP_H #define ULTIMA_SHARED_GFX_POPUP_H #include "ultima/shared/gfx/visual_item.h" namespace Ultima { namespace Shared { class GameBase; namespace Gfx { /** * Base class for graphic elements that "pop up" on top of existing views. This includes things like * dialogs, text input, etc. */ class Popup : public VisualItem { DECLARE_MESSAGE_MAP; bool ShowMsg(CShowMsg *msg); protected: GameBase *_game; VisualItem *_parentView; TreeItem *_respondTo; public: CLASSDEF; /** * Constructor */ Popup(GameBase *game); /** * Destructor */ ~Popup() override; /** * Show the popup * @param respondTo Element to send any response to when the popup closes. * If not provided, any response goes to the active view */ void show(TreeItem *respondTo = nullptr); /** * Hide the popup */ virtual void hide(); }; } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima #endif