/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_BITMAP_H #define ULTIMA_BITMAP_H #include "ultima/shared/core/lzw.h" #include "common/path.h" #include "common/stream.h" #include "graphics/managed_surface.h" namespace Ultima { namespace Shared { namespace Gfx { class Bitmap : public Graphics::ManagedSurface, public LZW { public: /** * Loads an Ultima 6 bitmap */ void load(const Common::Path &filename); /** * Flips a bitmap horizontally */ void flipHorizontally(); }; } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima #endif