/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/engine/data_archive.h" #include "common/config-manager.h" #include "common/file.h" #include "common/translation.h" #include "common/compression/unzip.h" namespace Ultima { namespace Shared { #define DATA_FILENAME "ultima.dat" class UltimaDataArchiveMember : public Common::ArchiveMember { private: Common::SharedPtr _member; Common::Path _publicFolder; Common::Path _innerfolder; public: UltimaDataArchiveMember(Common::SharedPtr member, const Common::Path &subfolder) : _member(member), _publicFolder("data/"), _innerfolder(subfolder) { } ~UltimaDataArchiveMember() override {} Common::SeekableReadStream *createReadStream() const override { return _member->createReadStream(); } Common::SeekableReadStream *createReadStreamForAltStream(Common::AltStreamType altStreamType) const override { return _member->createReadStreamForAltStream(altStreamType); } Common::Path getPathInArchive() const override { Common::Path name = _member->getPathInArchive(); assert(name.isRelativeTo(_innerfolder)); return _publicFolder.join(name.relativeTo(_innerfolder)); } Common::U32String getDisplayName() const override { return _member->getDisplayName(); } Common::String getFileName() const override { return _member->getFileName(); } Common::String getName() const override { return getPathInArchive().toString('/'); } bool isDirectory() const override { return _member->isDirectory(); } }; /*-------------------------------------------------------------------*/ bool UltimaDataArchive::load(const Common::Path &subfolder, int reqMajorVersion, int reqMinorVersion, Common::U32String &errorMsg) { Common::Archive *dataArchive = nullptr; Common::File f; #ifndef RELEASE_BUILD Common::FSNode folder; if (ConfMan.hasKey("extrapath")) { if ((folder = Common::FSNode(ConfMan.getPath("extrapath"))).exists() && (folder = folder.getChild("files")).exists() && (folder = folder.getChild(subfolder.baseName())).exists()) { f.open(folder.getChild("version.txt")); } } #endif if (!f.isOpen()) { if (!Common::File::exists(DATA_FILENAME) || (dataArchive = Common::makeZipArchive(DATA_FILENAME)) == 0 || !f.open(subfolder.join("version.txt"), *dataArchive)) { delete dataArchive; errorMsg = Common::U32String::format(_("Could not locate engine data %s"), DATA_FILENAME); return false; } } // Validate the version char buffer[5]; f.read(buffer, 4); buffer[4] = '\0'; int major = 0, minor = 0; if (buffer[1] == '.') { major = buffer[0] - '0'; minor = atoi(&buffer[2]); } if (major != reqMajorVersion || minor != reqMinorVersion) { delete dataArchive; errorMsg = Common::U32String::format(_("Out of date engine data. Expected %d.%d, but got version %d.%d"), reqMajorVersion, reqMinorVersion, major, minor); return false; } // It was all validated correctly Common::Archive *archive; #ifndef RELEASE_BUILD if (!dataArchive) archive = new UltimaDataArchiveProxy(folder); else #endif archive = new UltimaDataArchive(dataArchive, subfolder); SearchMan.add("data", archive); return true; } /*-------------------------------------------------------------------*/ bool UltimaDataArchive::hasFile(const Common::Path &path) const { if (!path.isRelativeTo(_publicFolder)) return false; Common::Path realFilename = innerToPublic(path); return _zip->hasFile(realFilename); } int UltimaDataArchive::listMatchingMembers(Common::ArchiveMemberList &list, const Common::Path &pattern, bool matchPathComponents) const { Common::ArchiveMemberList innerList; int numMatches = 0; // Test whether we can skip filtering. bool matchAll = matchPathComponents && pattern == "*"; // First, get all zip members relevant to the current game _zip->listMatchingMembers(innerList, _innerfolder.appendComponent("*"), true); // Modify the results to change the filename, then filter with pattern for (const auto &innerMember : innerList) { Common::ArchiveMemberPtr member = Common::ArchiveMemberPtr( new UltimaDataArchiveMember(innerMember, _innerfolder)); if (matchAll || member->getPathInArchive().toString().matchString(pattern.toString(), true, matchPathComponents ? nullptr : "/")) { list.push_back(member); ++numMatches; } } return numMatches; } int UltimaDataArchive::listMembers(Common::ArchiveMemberList &list) const { return listMatchingMembers(list, "*", true); } const Common::ArchiveMemberPtr UltimaDataArchive::getMember(const Common::Path &path) const { if (!hasFile(path)) return Common::ArchiveMemberPtr(); return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this)); } Common::SeekableReadStream *UltimaDataArchive::createReadStreamForMember(const Common::Path &path) const { if (hasFile(path)) { Common::Path filename = innerToPublic(path); return _zip->createReadStreamForMember(filename); } return nullptr; } bool UltimaDataArchive::isPathDirectory(const Common::Path &path) const { return _zip->isPathDirectory(innerToPublic(path)); } /*-------------------------------------------------------------------*/ #ifndef RELEASE_BUILD const Common::ArchiveMemberPtr UltimaDataArchiveProxy::getMember(const Common::Path &path) const { if (!hasFile(path)) return Common::ArchiveMemberPtr(); return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this)); } Common::SeekableReadStream *UltimaDataArchiveProxy::createReadStreamForMember(const Common::Path &path) const { if (hasFile(path)) return getNode(path).createReadStream(); return nullptr; } Common::FSNode UltimaDataArchiveProxy::getNode(const Common::Path &name) const { Common::Path remainingName = name.relativeTo(_publicFolder); Common::FSNode node = _folder; Common::StringArray components = remainingName.splitComponents(); if (components.empty()) { return node; } for(Common::StringArray::const_iterator it = components.begin(); it != components.end() - 1; it++) { node = node.getChild(*it); if (!node.exists()) return node; } node = node.getChild(*(components.end() - 1)); return node; } int UltimaDataArchiveProxy::listMembers(Common::ArchiveMemberList &list) const { return listMatchingMembers(list, "*", true); } int UltimaDataArchiveProxy::listMatchingMembers(Common::ArchiveMemberList &list, const Common::Path &pattern, bool matchPathComponents) const { // Let FSDirectory adjust the filenames for us by using its prefix feature. // Note: dir is intentionally constructed again on each call to prevent stale entries due to caching: // Since this proxy class is intended for use during development, picking up modifications while the // game is running might be useful. const int maxDepth = 255; // chosen arbitrarily Common::FSDirectory dir(_publicFolder, _folder, maxDepth, false, false, true); if (matchPathComponents && pattern == "*") return dir.listMembers(list); else return dir.listMatchingMembers(list, pattern, matchPathComponents); } bool UltimaDataArchiveProxy::isPathDirectory(const Common::Path &path) const { return getNode(path).isDirectory(); } #endif } // End of namespace Shared } // End of namespace Ultima