/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_EARLY_GAME_H #define ULTIMA_SHARED_EARLY_GAME_H #include "ultima/shared/early/game_base.h" #include "ultima/shared/core/party.h" namespace Ultima { namespace Shared { class GameView; class GameState; class FontResources; namespace Maps { class Map; } /** * More specialized base class for earlier Ultima games */ class Game : public GameBase { DECLARE_MESSAGE_MAP; bool EndOfTurnMsg(CEndOfTurnMsg *msg); protected: GameView *_gameView; FontResources *_fontResources; protected: /** * Sets up EGA palette */ void setEGAPalette(); /** * Loads the Ultima 6 palette */ void loadU6Palette(); public: byte _edgeColor; byte _borderColor; byte _highlightColor; byte _textColor; byte _color1; byte _bgColor; byte _whiteColor; /** * Player party. In the earlier Ultima games, this is a single character */ Party *_party; /** * Pointer to the map manager for the game */ Maps::Map *_map; /** * Stores the base random seed used for generating deterministic dungeon levels */ uint32 _randomSeed; public: CLASSDEF; /** * Constructor */ Game(); /** * Destructor */ ~Game() override; /** * Play a sound effect */ void playFX(uint effectId); /** * Sets an EGA palette based on a 16-byte EGA RGB indexes */ void setEGAPalette(const byte *palette); /** * Sets up a CGA palette */ void setCGAPalette(); /** * Returns the map */ Maps::Map *getMap() const override { return _map; } /** * Handles loading and saving games */ void synchronize(Common::Serializer &s) override; /** * Signal an end of turn */ void endOfTurn(); }; } // End of namespace Shared } // End of namespace Ultima #endif