/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_SHARED_CORE_PARTY_H #define ULTIMA_SHARED_CORE_PARTY_H #include "common/array.h" #include "common/str.h" #include "common/serializer.h" #include "ultima/shared/core/character.h" namespace Ultima { namespace Shared { /** * Base class for the player's party */ class Party { protected: Common::Array _characters; public: ~Party(); /** * Add a character to the party */ void add(Character *c); /** * Casting operator for convenient access to the first character */ operator Character &() const { return *_characters.front(); } /** * Casting operator for convenient access to the first character */ operator Character *() const { return _characters.front(); } /** * Synchronize data */ void synchronize(Common::Serializer &s); /** * Returns true if the party is dead */ bool isDead() const; /** * Returns true if the party has no food */ bool isFoodless() const; }; } // End of namespace Shared } // End of namespace Ultima #endif