/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/core/party.h" namespace Ultima { namespace Shared { template void syncArray(Common::Array &items, Common::Serializer &s) { uint count = items.size(); s.syncAsByte(count); if (s.isLoading()) assert(count == items.size()); for (uint idx = 0; idx < items.size(); ++idx) items[idx]->synchronize(s); } void Character::synchronize(Common::Serializer &s) { s.syncString(_name); s.syncAsByte(_race); s.syncAsByte(_sex); s.syncAsByte(_class); s.syncAsUint16LE(_strength); s.syncAsUint16LE(_agility); s.syncAsUint16LE(_stamina); s.syncAsUint16LE(_charisma); s.syncAsUint16LE(_wisdom); s.syncAsUint16LE(_intelligence); s.syncAsUint32LE(_hitPoints); s.syncAsUint32LE(_experience); s.syncAsUint32LE(_food); s.syncAsUint32LE(_coins); s.syncAsSByte(_equippedWeapon); s.syncAsSByte(_equippedArmour); s.syncAsSByte(_equippedSpell); syncArray(_weapons, s); syncArray(_armour, s); syncArray(_spells, s); } } // End of namespace Shared } // End of namespace Ultima