/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/actions/pass.h" namespace Ultima { namespace Shared { namespace Actions { BEGIN_MESSAGE_MAP(Pass, Action) ON_MESSAGE(PassMsg) END_MESSAGE_MAP() bool Pass::PassMsg(CPassMsg *msg) { addInfoMsg(_text); endOfTurn(); return true; } } // End of namespace Actions } // End of namespace Shared } // End of namespace Ultima