/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/shared/actions/action.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/maps/map.h"
#include "ultima/shared/gfx/visual_item.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Shared {
namespace Actions {
Action::Action(TreeItem *parent) : TreeItem() {
assert(parent);
addUnder(parent);
}
Game *Action::getGame() {
return static_cast(TreeItem::getGame());
}
Maps::Map *Action::getMap() {
return static_cast(getGame()->getMap());
}
void Action::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
CInfoMsg msg(text, newLine, replaceLine);
msg.execute(getView());
}
void Action::playFX(uint effectId) {
getGame()->playFX(effectId);
}
void Action::endOfTurn() {
getGame()->endOfTurn();
}
} // End of namespace Actions
} // End of namespace Shared
} // End of namespace Ultima