/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/core/events.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/gui/gui_button.h" #include "ultima/nuvie/core/u6_objects.h" #include "ultima/nuvie/core/party.h" #include "ultima/nuvie/actors/actor.h" #include "ultima/nuvie/fonts/font.h" #include "ultima/nuvie/views/view_manager.h" #include "ultima/nuvie/fonts/font_manager.h" #include "ultima/nuvie/views/container_widget_gump.h" #include "ultima/nuvie/views/container_view_gump.h" #include "ultima/nuvie/keybinding/keys.h" namespace Ultima { namespace Nuvie { static const int CONTAINER_WIDGET_OFFSET = 29; #define CHECK_X 0 ContainerViewGump::ContainerViewGump(const Configuration *cfg) : DraggableView(cfg), gump_button(nullptr), up_arrow_button(nullptr), down_arrow_button(nullptr), doll_button(nullptr), left_arrow_button(nullptr), right_arrow_button(nullptr), container_widget(nullptr), font(nullptr), actor(nullptr), container_obj(nullptr), container_widget_y_offset(0) { } ContainerViewGump::~ContainerViewGump() { } bool ContainerViewGump::init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Obj *container_obj_type) { View::init(x, y, f, p, tm, om); //actor = p->get_actor(p->get_leader()); don't have party leader as default, get owner of container obj or leave nullptr (moved to init_container_type) Common::Path datadir = GUI::get_gui()->get_data_dir(); Common::Path imagefile; Common::Path path; build_path(datadir, "images", path); datadir = path; build_path(datadir, "gumps", path); datadir = path; init_container_type(datadir, container_obj_type); set_bg_color_key(0, 0x70, 0xfc); //font = new GUI_Font(GUI_FONT_GUMP); //font->setColoring( 0x08, 0x08, 0x08, 0x80, 0x58, 0x30, 0x00, 0x00, 0x00); font = f; return true; } void ContainerViewGump::init_container_type(const Common::Path &datadir, Obj *obj_type) { if (obj_type != nullptr) { if (obj_type->is_in_inventory()) actor = obj_type->get_actor_holding_obj(); if (Game::get_game()->get_game_type() == NUVIE_GAME_U6) { if (obj_type->obj_n == OBJ_U6_CHEST) return init_chest(datadir); else if (obj_type->obj_n == OBJ_U6_CRATE) return init_crate(datadir); else if (obj_type->obj_n == OBJ_U6_BARREL) return init_barrel(datadir); else if (obj_type->obj_n == OBJ_U6_DEAD_GARGOYLE) return init_corpse(datadir, "corpse_gargoyle_bg.bmp"); else if (obj_type->obj_n == OBJ_U6_DEAD_BODY || obj_type->obj_n == OBJ_U6_GRAVE || obj_type->obj_n == OBJ_U6_REMAINS) return init_corpse(datadir, "corpse_body_bg.bmp"); else if (obj_type->obj_n == OBJ_U6_DEAD_CYCLOPS) return init_corpse(datadir, "corpse_cyclops_bg.bmp"); else if (obj_type->obj_n == OBJ_U6_DEAD_ANIMAL || obj_type->obj_n == OBJ_U6_MOUSE || obj_type->obj_n == OBJ_U6_MONGBAT || obj_type->obj_n == OBJ_U6_DRAKE || obj_type->obj_n == OBJ_U6_REAPER) return init_corpse(datadir, "corpse_animal_bg.bmp"); } } return init_backpack(datadir, obj_type ? !obj_type->is_in_inventory() : true); } void ContainerViewGump::init_backpack(const Common::Path &datadir, bool extend_area_w) { Common::Path imagefile, path; uint8 check_y = 27; gump_button = loadButton(datadir, "gump", CHECK_X, check_y); build_path(datadir, "container", path); up_arrow_button = loadButton(path, "cont_up", 83, 35); down_arrow_button = loadButton(path, "cont_down", 83, 66); build_path(path, "backpack_bg.bmp", imagefile); bg_image = SDL_LoadBMP(imagefile); doll_button = loadButton(path, "cont_doll", area.left + 18, area.top + bg_image->h); left_arrow_button = loadButton(path, "cont_left", area.left + 18 + 11, area.top + bg_image->h); right_arrow_button = loadButton(path, "cont_right", area.left + 18 + 22, area.top + bg_image->h); SetRect(area.left, area.top, bg_image->w, bg_image->h + 16); //111, 101); container_widget = new ContainerWidgetGump(config, this); container_widget_y_offset = CONTAINER_WIDGET_OFFSET; container_widget->init(actor, 21, container_widget_y_offset, 4, 3, tile_manager, obj_manager, font, CHECK_X, check_y); AddWidget(container_widget); if (extend_area_w) // text extends beyond the gump area.right += 4; } void ContainerViewGump::init_chest(const Common::Path &datadir) { Common::Path imagefile, path; uint8 check_y = 56; gump_button = loadButton(datadir, "gump", CHECK_X, check_y); build_path(datadir, "container", path); up_arrow_button = loadButton(path, "cont_up", 85, 31); down_arrow_button = loadButton(path, "cont_down", 85, 47); build_path(path, "chest_bg.bmp", imagefile); bg_image = SDL_LoadBMP(imagefile); SetRect(area.left, area.top, bg_image->w, bg_image->h + 16); //111, 101); container_widget = new ContainerWidgetGump(config, this); container_widget_y_offset = CONTAINER_WIDGET_OFFSET - 1; container_widget->init(actor, 21, container_widget_y_offset, 4, 2, tile_manager, obj_manager, font, CHECK_X, check_y); AddWidget(container_widget); } void ContainerViewGump::init_crate(const Common::Path &datadir) { Common::Path imagefile, path; uint8 check_y = 63; gump_button = loadButton(datadir, "gump", CHECK_X, check_y); build_path(datadir, "container", path); up_arrow_button = loadButton(path, "cont_up", 100, 15); down_arrow_button = loadButton(path, "cont_down", 100, 46); build_path(path, "crate_bg.bmp", imagefile); bg_image = SDL_LoadBMP(imagefile); SetRect(area.left, area.top, bg_image->w, bg_image->h); container_widget = new ContainerWidgetGump(config, this); container_widget_y_offset = 10; container_widget->init(actor, 21, container_widget_y_offset, 5, 3, tile_manager, obj_manager, font, CHECK_X, check_y); AddWidget(container_widget); } void ContainerViewGump::init_barrel(const Common::Path &datadir) { Common::Path imagefile, path; uint8 check_y = 55; gump_button = loadButton(datadir, "gump", CHECK_X, check_y); build_path(datadir, "container", path); up_arrow_button = loadButton(path, "cont_up", 102, 28); down_arrow_button = loadButton(path, "cont_down", 102, 42); build_path(path, "barrel_bg.bmp", imagefile); bg_image = SDL_LoadBMP(imagefile); SetRect(area.left, area.top, bg_image->w, bg_image->h); container_widget = new ContainerWidgetGump(config, this); container_widget_y_offset = 24; container_widget->init(actor, 38, container_widget_y_offset, 4, 2, tile_manager, obj_manager, font, CHECK_X, check_y); AddWidget(container_widget); } void ContainerViewGump::init_corpse(const Common::Path &datadir, Std::string bg_filename) { Common::Path imagefile, path; uint8 check_y = 25; gump_button = loadButton(datadir, "gump", CHECK_X, check_y); build_path(datadir, "container", path); up_arrow_button = loadButton(path, "cont_up", 67, 28); down_arrow_button = loadButton(path, "cont_down", 67, 78); build_path(path, bg_filename, imagefile); bg_image = SDL_LoadBMP(imagefile); SetRect(area.left, area.top, bg_image->w, bg_image->h); container_widget = new ContainerWidgetGump(config, this); container_widget_y_offset = 26; container_widget->init(actor, 20, container_widget_y_offset, 3, 4, tile_manager, obj_manager, font, CHECK_X, check_y); AddWidget(container_widget); } void ContainerViewGump::set_actor(Actor *a) { actor = a; container_obj = nullptr; container_widget->set_actor(a); if (doll_button) doll_button->Show(); if (party->get_member_num(a) >= 0) { if (left_arrow_button) left_arrow_button->Show(); if (right_arrow_button) right_arrow_button->Show(); } else { if (left_arrow_button) left_arrow_button->Hide(); if (right_arrow_button) right_arrow_button->Hide(); } } void ContainerViewGump::set_container_obj(Obj *o) { container_obj = o; container_widget->set_container(container_obj); if (doll_button) doll_button->Hide(); if (left_arrow_button) left_arrow_button->Hide(); if (right_arrow_button) right_arrow_button->Hide(); } void ContainerViewGump::Display(bool full_redraw) { //display_level_text(); //display_spell_list_text(); Common::Rect dst; dst = area; SDL_BlitSurface(bg_image, nullptr, surface, &dst); DisplayChildren(full_redraw); if (actor) { font->drawString(screen, actor->get_name(), area.left + 18, area.top + 2, 15, 15); display_inventory_weight(); } update_display = false; screen->update(area.left, area.top, area.width(), area.height()); return; } void ContainerViewGump::display_inventory_weight() { uint8 strength = actor->get_strength(); unsigned int equip_weight = Game::get_game()->get_view_manager()->get_display_weight(actor->get_inventory_weight()); char string[11]; //I:nnn/nnns\0 snprintf(string, 10, "I:%u/%us", equip_weight, strength * 2); font->drawString(screen, string, area.left + (container_obj ? 18 : 18 + 34), area.top + bg_image->h + 2, 15, 15); } void ContainerViewGump::left_arrow() { sint8 party_mem_num = party->get_member_num(actor); if (party_mem_num >= 0) { if (party_mem_num > 0) party_mem_num--; else party_mem_num = party->get_party_size() - 1; set_actor(party->get_actor(party_mem_num)); force_full_redraw_if_needed(); } } void ContainerViewGump::right_arrow() { set_actor(party->get_actor((party->get_member_num(actor) + 1) % party->get_party_size())); force_full_redraw_if_needed(); } GUI_status ContainerViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) { //close gump and return control to Magic class for clean up. if (caller == gump_button) { Game::get_game()->get_view_manager()->close_gump(this); return GUI_YUM; } else if (caller == down_arrow_button) { container_widget->down_arrow(); return GUI_YUM; } else if (caller == up_arrow_button) { container_widget->up_arrow(); return GUI_YUM; } else if (doll_button && caller == doll_button) { Game::get_game()->get_view_manager()->open_doll_view(actor); return GUI_YUM; } else if (left_arrow_button && caller == left_arrow_button) { left_arrow(); return GUI_YUM; } else if (right_arrow_button && caller == right_arrow_button) { right_arrow(); return GUI_YUM; } return GUI_PASS; } GUI_status ContainerViewGump::KeyDown(const Common::KeyState &key) { if (left_arrow_button && left_arrow_button->Status() == WIDGET_VISIBLE) { // okay to change member number KeyBinder *keybinder = Game::get_game()->get_keybinder(); ActionType a = keybinder->get_ActionType(key); switch (keybinder->GetActionKeyType(a)) { case NEXT_PARTY_MEMBER_KEY: right_arrow(); return GUI_YUM; case PREVIOUS_PARTY_MEMBER_KEY: left_arrow(); return GUI_YUM; case HOME_KEY: set_actor(party->get_actor(0)); force_full_redraw_if_needed(); return GUI_YUM; case END_KEY: set_actor(party->get_actor(party->get_party_size() - 1)); force_full_redraw_if_needed(); return GUI_YUM; default: break; } } /* moved into container widget switch(key.keycode) { case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: return GUI_YUM; default: break; } */ return container_widget->KeyDown(key); } GUI_status ContainerViewGump::MouseWheel(sint32 x, sint32 y) { int xpos, ypos; screen->get_mouse_location(&xpos, &ypos); ypos -= area.top; if (ypos >= container_widget_y_offset && ypos < container_widget_y_offset + container_widget->H()) { if (y > 0) { container_widget->up_arrow(); } else if (y < 0) { container_widget->down_arrow(); } } else { if (is_actor_container() && party->get_member_num(actor) >= 0) { if (y > 0) { left_arrow(); } else if (y < 0) { right_arrow(); } } } return GUI_YUM; } GUI_status ContainerViewGump::MouseDown(int x, int y, Events::MouseButton button) { return DraggableView::MouseDown(x, y, button); } GUI_status ContainerViewGump::MouseUp(int x, int y, Events::MouseButton button) { return DraggableView::MouseUp(x, y, button); } } // End of namespace Nuvie } // End of namespace Ultima