/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_MIDIPARSER_M_H #define NUVIE_SOUND_MIDIPARSER_M_H #include "audio/midiparser.h" #include "common/stack.h" #include "common/util.h" namespace Ultima { namespace Nuvie { /** * A parser for the music format M, used by Times Of Lore, Bad Blood and * Ultima 6. * This format is not really a MIDI format; it targets the OPL2 chip. However, * it has several things in common with MIDI: it is a stream of events, it has * note on and note off events and events similar to MIDI controllers, the high * nibble of the first event byte is the command while the low nibble is * usually the channel. * The commands are different. M does not use the status byte / data byte * convention and delta times are specified using a wait command. It uses * channels 0-8, corresponding to the 9 OPL2 channels. OPL rhythm mode is not * used. */ class MidiParser_M : public MidiParser { protected: struct LoopData { byte numLoops; const byte *startPos; const byte *returnPos; }; public: MidiParser_M(int8 source = -1); ~MidiParser_M(); bool loadMusic(const byte *data, uint32 size) override; void unloadMusic() override; void onTimer() override; protected: bool processEvent(const EventInfo &info, bool fireEvents = true) override; void parseNextEvent(EventInfo &info) override; void allNotesOff() override; uint32 _trackLength; // The point in the MIDI data where the global loop (not using the stack) // has started and will return. const byte *_loopPoint; // A stack of nested loops, similar to a call stack. A call command will // specify an offset where the parser should jump to (startPus), plus a // number of times the data from this offset up to the return command should // be repeated (numLoops). Then the parser resumes with the command after // the call command (returnPos). A maximum depth of 16 levels is supported. Common::FixedStack *_loopStack; }; } // End of namespace Nuvie } // End of namespace Ultima #endif