/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NUVIE_SOUND_CUSTOMS_FX_MANAGER_H
#define NUVIE_SOUND_CUSTOMS_FX_MANAGER_H
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/sound/sfx_manager.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/wave.h"
namespace Ultima {
namespace Nuvie {
class CustomSfxManager : public SfxManager {
public:
CustomSfxManager(const Configuration *cfg, Audio::Mixer *m);
~CustomSfxManager() override;
bool playSfx(SfxIdType sfx_id, uint8 volume) override;
bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override;
void playSoundSample(uint16 sample_num, Audio::SoundHandle *looping_handle, uint8 volume);
private:
bool loadSfxMapFile(const Common::Path &cfg_filename);
private:
Common::Path custom_filepath;
Common::HashMap sfx_map;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif