/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_SOUND_ADPLUG_EMU_OPL_H #define NUVIE_SOUND_ADPLUG_EMU_OPL_H #include "ultima/nuvie/sound/adplug/opl.h" #include "audio/fmopl.h" namespace Ultima { namespace Nuvie { class CEmuopl: public Copl { public: CEmuopl(int rate, bool bit16, bool usestereo); // rate = sample rate ~CEmuopl() override; int getRate() { return oplRate; } void update(short *buf, int samples); // fill buffer // template methods void write(int reg, int val) override; void init() override; private: bool use16bit, stereo; int oplRate; }; } // End of namespace Nuvie } // End of namespace Ultima #endif