/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PORTRAIT_PORTRAIT_H #define NUVIE_PORTRAIT_PORTRAIT_H namespace Ultima { namespace Nuvie { class Configuration; class Actor; class U6Lib_n; class NuvieIO; #define PORTRAIT_WIDTH 56 #define PORTRAIT_HEIGHT 64 #define NO_PORTRAIT_FOUND 255 Portrait *newPortrait(nuvie_game_t gametype, const Configuration *cfg); class Portrait { protected: const Configuration *config; uint8 avatar_portrait_num; uint8 width; uint8 height; public: Portrait(const Configuration *cfg); virtual ~Portrait() {}; virtual bool init() = 0; virtual bool load(NuvieIO *objlist) = 0; virtual unsigned char *get_portrait_data(Actor *actor) = 0; uint8 get_portrait_width() const { return width; } uint8 get_portrait_height() const { return height; } bool has_portrait(Actor *actor) const { return (get_portrait_num(actor) != NO_PORTRAIT_FOUND); } uint8 get_avatar_portrait_num() const; protected: unsigned char *get_wou_portrait_data(U6Lib_n *lib, uint8 num); private: virtual uint8 get_portrait_num(Actor *actor) const = 0; }; } // End of namespace Nuvie } // End of namespace Ultima #endif