/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PATHFINDER_SCHED_PATH_FINDER_H #define NUVIE_PATHFINDER_SCHED_PATH_FINDER_H #include "ultima/nuvie/pathfinder/actor_path_finder.h" namespace Ultima { namespace Nuvie { /* Long-range pathfinder for NPCs. */ class SchedPathFinder: public ActorPathFinder { protected: uint32 prev_step_i, next_step_i; /* step counters */ public: /* Pass 'path_type' to define search rules and methods to be used. The PathFinder is responsible for deleting it when finished. */ SchedPathFinder(Actor *a, MapCoord g, Path *path_type); ~SchedPathFinder() override; bool get_next_move(MapCoord &step) override; /* returns the next step in the path */ bool find_path() override; /* gets a NEW path from location->goal */ void actor_moved() override; /* update location and step counters */ bool check_loc(const MapCoord &loc) override; // ignores other actors protected: bool is_location_in_path(); void incr_step(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif