/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_PATHFINDER_PATH_FINDER_H #define NUVIE_PATHFINDER_PATH_FINDER_H #include "ultima/nuvie/core/map.h" namespace Ultima { namespace Nuvie { class Path; class PathFinder { protected: MapCoord start, goal, loc; /* source, destination, current location */ Path *search; /* contains path-search algorithms, and game-specific step costs */ void new_search(Path *new_path); // bool is_hazardous(MapCoord &loc); will have to check objects and tiles public: PathFinder(); PathFinder(const MapCoord &s, const MapCoord &g); virtual ~PathFinder(); void set_search(Path *new_path) { new_search(new_path); } virtual void set_start(const MapCoord &s); virtual void set_goal(const MapCoord &g); virtual void set_location(const MapCoord &l) { loc = l; } virtual MapCoord get_location() { return loc; } virtual MapCoord get_goal() { return goal; } virtual bool reached_goal() { return (loc.x == goal.x && loc.y == goal.y && loc.z == goal.z); } virtual bool check_dir(const MapCoord &from, MapCoord &rel, sint8 unused = 0); virtual bool check_loc(const MapCoord &loc) = 0; bool check_loc(uint16 x, uint16 y, uint8 z); virtual bool find_path(); /* get path to goal if one doesn't already exist */ virtual bool have_path(); /* a working path exists */ virtual bool is_path_clear(); /* recheck each location in path */ virtual bool get_next_move(MapCoord &step) = 0; }; } // End of namespace Nuvie } // End of namespace Ultima #endif