/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/actors/actor.h" #include "ultima/nuvie/pathfinder/combat_path_finder.h" namespace Ultima { namespace Nuvie { CombatPathFinder::CombatPathFinder(Actor *a) : ActorPathFinder(a, a->get_location()), target_mode(PATHFINDER_NONE), max_dist(0), target(nullptr) { } /* Without a mode set, CombatPathFinder is identical to ActorPathFinder. */ CombatPathFinder::CombatPathFinder(Actor *a, Actor *t) : ActorPathFinder(a, t->get_location()), target_mode(PATHFINDER_CHASE), target(t), max_dist(0) { } CombatPathFinder::~CombatPathFinder() { } bool CombatPathFinder::reached_goal() { if (target_mode == PATHFINDER_CHASE) return (loc.distance(goal) <= 1); if (target_mode == PATHFINDER_FLEE) return (max_dist != 0 && loc.distance(goal) > max_dist); return true; } bool CombatPathFinder::set_flee_mode(Actor *targetActor) { target_mode = PATHFINDER_FLEE; target = targetActor; update_location(); return true; } bool CombatPathFinder::set_chase_mode(Actor *targetActor) { target_mode = PATHFINDER_CHASE; target = targetActor; update_location(); return true; } bool CombatPathFinder::set_mode(CombatPathFinderMode mode, Actor *targetActor) { target_mode = mode; target = targetActor; return true; } bool CombatPathFinder::update_location() { ActorPathFinder::update_location(); set_goal(target->get_location()); if (max_dist != 0 && loc.distance(goal) > max_dist) target_mode = PATHFINDER_NONE; return true; } bool CombatPathFinder::get_next_move(MapCoord &step) { if (target_mode == PATHFINDER_CHASE) return ActorPathFinder::get_next_move(step); if (target_mode == PATHFINDER_FLEE) { get_closest_dir(step); step.sx = -step.sx; step.sy = -step.sy; if (check_dir(loc, step)) { step = loc.abs_coords(step.sx, step.sy); return true; } } return false; } } // End of namespace Nuvie } // End of namespace Ultima