/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_MISC_U6_LINE_WALKER_H #define NUVIE_MISC_U6_LINE_WALKER_H #include "ultima/nuvie/core/nuvie_defs.h" namespace Ultima { namespace Nuvie { class U6LineWalker { protected: uint32 start_x, start_y; uint32 end_x, end_y; sint32 xoffset[2], yoffset[2]; sint32 line_inc[2]; sint32 line_counter; uint32 cur_x, cur_y; uint32 max_length; uint32 cur_step; public: U6LineWalker(uint32 sx, uint32 sy, uint32 ex, uint32 ey); virtual ~U6LineWalker(); bool step(); bool next(uint32 *x, uint32 *y); }; } // End of namespace Nuvie } // End of namespace Ultima #endif