/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/gui/gui_types.h" #include "ultima/nuvie/gui/gui_button.h" #include "ultima/nuvie/gui/gui_text.h" #include "ultima/nuvie/gui/gui_text_toggle_button.h" #include "ultima/nuvie/gui/gui_callback.h" #include "ultima/nuvie/gui/gui_area.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/screen/dither.h" #include "ultima/nuvie/screen/screen.h" #include "ultima/nuvie/gui/widgets/map_window.h" #include "ultima/nuvie/gui/gui_dialog.h" #include "ultima/nuvie/menus/video_dialog.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/views/view_manager.h" #include "ultima/nuvie/views/inventory_view.h" #include "ultima/nuvie/keybinding/keys.h" namespace Ultima { namespace Nuvie { static const int VD_WIDTH = 311; static const int VD_HEIGHT = 171; // add or subtract 13 if you add/remove a row VideoDialog::VideoDialog(GUI_CallBack *callback) : GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - VD_WIDTH) / 2, Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - VD_HEIGHT) / 2, VD_WIDTH, VD_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback), non_square_pixels_button(nullptr) { init(); grab_focus(); } bool VideoDialog::init() { const int colX[] = { 9, 29, 63, 232, 270}; int height = 12; int yesno_width = 32; int buttonY = 9; uint8 textY = 11; uint8 row_h = 13; last_index = 0; b_index_num = -1; GUI_Widget *widget; GUI *gui = GUI::get_gui(); GUI_Font *font = gui->get_font(); Game *game = Game::get_game(); Screen *scr = game->get_screen(); const char *const yesno_text[] = { "no", "yes" }; only2x_button = nullptr; // fullscreen_toggle widget = new GUI_Text(colX[0], textY, 0, 0, 0, "Fullscreen:", gui->get_font()); AddWidget(widget); fullscreen_button = new GUI_TextToggleButton(this, colX[4], buttonY, yesno_width, height, yesno_text, 2, scr->is_fullscreen(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(fullscreen_button); button_index[last_index] = fullscreen_button; widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Non-square pixels:", gui->get_font()); AddWidget(widget); non_square_pixels_button = new GUI_TextToggleButton(this, colX[4], buttonY += row_h, yesno_width, height, yesno_text, 2, scr->is_non_square_pixels(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(non_square_pixels_button); button_index[last_index += 1] = non_square_pixels_button; Configuration *config = Game::get_game()->get_config(); // show roofs widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Show roofs:", gui->get_font()); AddWidget(widget); roof_button = new GUI_TextToggleButton(this, colX[4], buttonY += row_h, yesno_width, height, yesno_text, 2, game->is_roof_mode(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(roof_button); button_index[(last_index += 1)] = roof_button; // use_new_dolls if (game->is_new_style()) { doll_button = nullptr; old_use_new_dolls = true; } else { widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Use new actor dolls:", gui->get_font()); AddWidget(widget); bool use_new_dolls; config->value(config_get_game_key(config) + "/use_new_dolls", use_new_dolls, false); old_use_new_dolls = use_new_dolls; doll_button = new GUI_TextToggleButton(this, colX[4], buttonY += row_h, yesno_width, height, yesno_text, 2, use_new_dolls, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(doll_button); button_index[last_index += 1] = doll_button; } // tile_lighting_b widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Use lighting data from map tiles:", gui->get_font()); AddWidget(widget); old_use_tile_lighting = game->get_map_window()->using_map_tile_lighting; tile_lighting_b = new GUI_TextToggleButton(this, colX[4], buttonY += row_h, yesno_width, height, yesno_text, 2, old_use_tile_lighting, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(tile_lighting_b); button_index[last_index += 1] = tile_lighting_b; // needs restart text widget = new GUI_Text(colX[0], textY += row_h * 2, 0, 0, 0, "The following require a restart:", gui->get_font()); AddWidget(widget); // lighting (needs reset) widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Lighting mode:", gui->get_font()); AddWidget(widget); const char *const lighting_text[] = { "none", "smooth", "original" }; lighting_button = new GUI_TextToggleButton(this, colX[3], buttonY += row_h * 3, 70, height, lighting_text, ARRAYSIZE(lighting_text), scr->get_old_lighting_style(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(lighting_button); button_index[last_index += 1] = lighting_button; // sprites (needs reset) widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Use custom actor tiles:", gui->get_font()); AddWidget(widget); const char *const sprite_text[] = { "no", "yes", "default" }; Std::string custom_tile_str; int custom_tiles; config->value(config_get_game_key(config) + "/custom_actor_tiles", custom_tile_str, "default"); if (custom_tile_str == "default") custom_tiles = 2; else custom_tiles = custom_tile_str == "yes" ? 1 : 0; sprites_b = new GUI_TextToggleButton(this, colX[3], buttonY += row_h, 70, height, sprite_text, ARRAYSIZE(sprite_text), custom_tiles, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(sprites_b); button_index[last_index += 1] = sprites_b; // game_style (needs reset) const char *game_style_text[] = { "original style", "new style", "original+", "original+ full map"}; widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Game style:", gui->get_font()); AddWidget(widget); game_style_button = new GUI_TextToggleButton(this, colX[3] - 84, buttonY += row_h, 154, height, game_style_text, ARRAYSIZE(game_style_text), game->get_game_style(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(game_style_button); button_index[last_index += 1] = game_style_button; // dithering (needs reset) widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Old video graphics:", gui->get_font()); AddWidget(widget); const char *const dither_text[] = { "no", "CGA", "EGA" }; dither_button = new GUI_TextToggleButton(this, colX[4], buttonY += row_h, yesno_width, height, dither_text, ARRAYSIZE(dither_text), game->get_dither()->get_mode(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(dither_button); button_index[last_index += 1] = dither_button; // cancel/save buttons cancel_button = new GUI_Button(this, 95, VD_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(cancel_button); button_index[last_index += 1] = cancel_button; save_button = new GUI_Button(this, 170, VD_HEIGHT - 20, 40, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(save_button); button_index[last_index += 1] = save_button; return true; } VideoDialog::~VideoDialog() { } GUI_status VideoDialog::close_dialog() { Delete(); // mark dialog as deleted. it will be freed by the GUI object callback_object->callback(0, this, this); return GUI_YUM; } GUI_status VideoDialog::KeyDown(const Common::KeyState &key) { KeyBinder *keybinder = Game::get_game()->get_keybinder(); ActionType a = keybinder->get_ActionType(key); switch (keybinder->GetActionKeyType(a)) { case NORTH_KEY: case WEST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num <= 0) b_index_num = last_index; else b_index_num = b_index_num - 1; button_index[b_index_num]->set_highlighted(true); break; case SOUTH_KEY: case EAST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num == last_index) b_index_num = 0; else b_index_num += 1; button_index[b_index_num]->set_highlighted(true); break; case DO_ACTION_KEY: if (b_index_num != -1) return button_index[b_index_num]->Activate_button(); break; case CANCEL_ACTION_KEY: return close_dialog(); default: keybinder->handle_always_available_keys(a); break; } return GUI_YUM; } GUI_status VideoDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) { if (caller == cancel_button) { return close_dialog(); } else if (caller == save_button) { Game *game = Game::get_game(); Screen *scr = Game::get_game()->get_screen(); Configuration *config = Game::get_game()->get_config(); bool fullscreen = fullscreen_button ? fullscreen_button->GetSelection() : scr->is_fullscreen(); if (fullscreen != scr->is_fullscreen()) scr->toggle_fullscreen(); bool non_square_pixels = non_square_pixels_button ? (bool)non_square_pixels_button->GetSelection() : false; scr->set_non_square_pixels(non_square_pixels); // fullscreen config->set("config/fullscreen", fullscreen ? "yes" : "no"); game->get_screen()->set_fullscreen(fullscreen); // non-square pixels config->set("config/video/non_square_pixels", non_square_pixels ? "yes" : "no"); // roof mode bool roof_mode = roof_button->GetSelection(); game->set_roof_mode(roof_mode); game->get_map_window()->set_roof_mode(roof_mode); game->get_game_map()->set_roof_mode(roof_mode); config->set(config_get_game_key(config) + "/roof_mode", roof_mode ? "yes" : "no"); // use_new_dolls if (doll_button && old_use_new_dolls != (doll_button->GetSelection() ? 1 : 0)) { config->set(config_get_game_key(config) + "/use_new_dolls", doll_button->GetSelection() ? "yes" : "no"); ViewManager *vm = game->get_view_manager(); InventoryView *iv = vm->get_inventory_view(); if (vm->get_current_view() == iv) // showing a doll so need to reset iv->set_party_member(iv->get_party_member_num()); } // tile_lighting_b if (old_use_tile_lighting != (bool)tile_lighting_b->GetSelection()) { config->set(config_get_game_key(config) + "/map_tile_lighting", tile_lighting_b->GetSelection() ? "yes" : "no"); game->get_map_window()->using_map_tile_lighting = tile_lighting_b->GetSelection() == 1; game->get_map_window()->updateAmbience(); } // lighting const char *lighting_char; int lighting = lighting_button->GetSelection(); if (lighting == 0) lighting_char = "none"; else if (lighting == 1) lighting_char = "smooth"; else lighting_char = "original"; config->set("config/general/lighting", lighting_char); // sprites const char *sprite_char; if (sprites_b->GetSelection() == 2) sprite_char = "default"; else sprite_char = sprites_b->GetSelection() ? "yes" : "no"; config->set(config_get_game_key(config) + "/custom_actor_tiles", sprite_char); // game_style const char *game_style_text[] = { "original", "new", "original+", "original+_full_map"}; config->set("config/video/game_style", game_style_text[game_style_button->GetSelection()]); // dither const char *dither_char; uint8 dither = dither_button->GetSelection(); if (dither == 0) dither_char = "none"; else if (dither == 1) dither_char = "cga"; else dither_char = "ega"; config->set("config/general/dither_mode", dither_char); config->write(); close_dialog(); return GUI_YUM; } return GUI_PASS; } } // End of namespace Nuvie } // End of namespace Ultima