/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_MENUS_GAME_MENU_DIALOG_H #define NUVIE_MENUS_GAME_MENU_DIALOG_H #include "ultima/nuvie/gui/gui_dialog.h" #include "ultima/nuvie/core/nuvie_defs.h" namespace Ultima { namespace Nuvie { #define GAMEMENUDIALOG_CB_DELETE 3 class GUI; class GUI_CallBack; class GUI_Button; class GameMenuDialog : public GUI_Dialog { protected: uint8 last_index; sint8 b_index_num; CallBack *callback_object; GUI_Button *load_button, *save_button, *video_button, *audio_button, *input_button, *gameplay_button, *cheats_button, *continue_button, *quit_button; GUI_Button *button_index[9]; // add to here when you add a button. Keep buttons in order by height public: GameMenuDialog(CallBack *callback); ~GameMenuDialog() override; bool init(); GUI_status close_dialog(); GUI_status KeyDown(const Common::KeyState &key) override; GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif