/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/gui/gui_types.h" #include "ultima/nuvie/gui/gui_button.h" #include "ultima/nuvie/gui/gui_text.h" #include "ultima/nuvie/gui/gui_text_toggle_button.h" #include "ultima/nuvie/gui/gui_callback.h" #include "ultima/nuvie/gui/gui_area.h" #include "ultima/nuvie/gui/gui_dialog.h" #include "ultima/nuvie/menus/audio_dialog.h" #include "ultima/nuvie/sound/sound_manager.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/keybinding/keys.h" #include "ultima/nuvie/core/party.h" #include "ultima/nuvie/core/converse.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/nuvie.h" namespace Ultima { namespace Nuvie { static const int AD_WIDTH = 292; static const int AD_HEIGHT = 166; AudioDialog::AudioDialog(GUI_CallBack *callback) : GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - AD_WIDTH) / 2, Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - AD_HEIGHT) / 2, AD_WIDTH, AD_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) { init(); grab_focus(); } bool AudioDialog::init() { int height = 12; int colX[] = { 213, 243 }; int textX[] = { 9, 19, 29 }; int buttonY = 9; uint8 textY = 11; uint8 row_h = 13; b_index_num = -1; last_index = 0; GUI_Widget *widget; GUI_Font *font = GUI::get_gui()->get_font(); widget = new GUI_Text(textX[0], textY, 0, 0, 0, "Audio:", font); AddWidget(widget); widget = new GUI_Text(textX[1], textY += row_h, 0, 0, 0, "Enable music:", font); AddWidget(widget); widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Music volume:", font); AddWidget(widget); widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Combat changes music:", font); AddWidget(widget); widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Vehicle changes music:", font); AddWidget(widget); widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Conversations stop music:", font); AddWidget(widget); widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Stop music on group change:", font); AddWidget(widget); widget = new GUI_Text(textX[1], textY += row_h, 0, 0, 0, "Enable sfx:", font); AddWidget(widget); widget = new GUI_Text(textX[2], textY += row_h, 0, 0, 0, "Sfx volume:", font); AddWidget(widget); bool use_speech_b = (Game::get_game()->get_game_type() == NUVIE_GAME_U6 && has_fmtowns_support(Game::get_game()->get_config())); if (use_speech_b) { widget = new GUI_Text(textX[1], textY += row_h, 0, 0, 0, "Enable speech:", font); AddWidget(widget); } char musicBuff[5], sfxBuff[5]; int sfxVol_selection, musicVol_selection, num_of_sfxVol, num_of_musicVol; SoundManager *sm = Game::get_game()->get_sound_manager(); const char *const enabled_text[] = { "Disabled", "Enabled" }; const char *const yes_no_text[] = { "no", "yes" }; uint8 music_percent = round(sm->get_music_volume() / 2.55); // round needed for 10%, 30%, etc. Common::sprintf_s(musicBuff, "%u%%", music_percent); const char *const musicVol_text[] = { "0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%", musicBuff }; if (music_percent % 10 == 0) { num_of_musicVol = 11; musicVol_selection = music_percent / 10; } else { num_of_musicVol = 12; musicVol_selection = 11; } uint8 sfx_percent = round(sm->get_sfx_volume() / 2.55); // round needed for 10%, 30%, etc. Common::sprintf_s(sfxBuff, "%u%%", sfx_percent); const char *const sfxVol_text[] = { "0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%", sfxBuff }; if (sfx_percent % 10 == 0) { num_of_sfxVol = 11; sfxVol_selection = sfx_percent / 10; } else { num_of_sfxVol = 12; sfxVol_selection = 11; } audio_button = new GUI_TextToggleButton(this, colX[0], buttonY, 70, height, enabled_text, 2, sm->is_audio_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(audio_button); button_index[last_index] = audio_button; music_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->is_music_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(music_button); button_index[last_index += 1] = music_button; musicVol_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, musicVol_text, num_of_musicVol, musicVol_selection, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(musicVol_button); button_index[last_index += 1] = musicVol_button; Party *party = Game::get_game()->get_party(); combat_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, party->combat_changes_music, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(combat_b); button_index[last_index += 1] = combat_b; vehicle_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, party->vehicles_change_music, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(vehicle_b); button_index[last_index += 1] = vehicle_b; bool stop_converse = Game::get_game()->get_converse()->conversations_stop_music; converse_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, stop_converse, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(converse_b); button_index[last_index += 1] = converse_b; group_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->stop_music_on_group_change, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(group_b); button_index[last_index += 1] = group_b; sfx_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->is_sfx_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(sfx_button); button_index[last_index += 1] = sfx_button; sfxVol_button = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, sfxVol_text, num_of_sfxVol, sfxVol_selection, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(sfxVol_button); button_index[last_index += 1] = sfxVol_button; if (use_speech_b) { speech_b = new GUI_TextToggleButton(this, colX[1], buttonY += row_h, 40, height, yes_no_text, 2, sm->is_speech_enabled(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(speech_b); button_index[last_index += 1] = speech_b; } else speech_b = nullptr; cancel_button = new GUI_Button(this, 80, AD_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(cancel_button); button_index[last_index += 1] = cancel_button; save_button = new GUI_Button(this, 151, AD_HEIGHT - 20, 60, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(save_button); button_index[last_index += 1] = save_button; return true; } AudioDialog::~AudioDialog() { } GUI_status AudioDialog::close_dialog() { Delete(); // mark dialog as deleted. it will be freed by the GUI object callback_object->callback(0, this, this); return GUI_YUM; } GUI_status AudioDialog::KeyDown(const Common::KeyState &key) { KeyBinder *keybinder = Game::get_game()->get_keybinder(); ActionType a = keybinder->get_ActionType(key); switch (keybinder->GetActionKeyType(a)) { case NORTH_KEY: case WEST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num <= 0) b_index_num = last_index; else b_index_num = b_index_num - 1; button_index[b_index_num]->set_highlighted(true); break; case SOUTH_KEY: case EAST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num == last_index) b_index_num = 0; else b_index_num += 1; button_index[b_index_num]->set_highlighted(true); break; case DO_ACTION_KEY: if (b_index_num != -1) return button_index[b_index_num]->Activate_button(); break; case CANCEL_ACTION_KEY: return close_dialog(); default: keybinder->handle_always_available_keys(a); break; } return GUI_YUM; } GUI_status AudioDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) { if (caller == cancel_button) { return close_dialog(); } else if (caller == save_button) { Configuration *config = Game::get_game()->get_config(); SoundManager *sm = Game::get_game()->get_sound_manager(); int music_selection = musicVol_button->GetSelection(); if (music_selection != 11) { uint8 musicVol = music_selection * 25.5; sm->set_music_volume(musicVol); if (sm->get_m_pCurrentSong() != nullptr) sm->get_m_pCurrentSong()->SetVolume(musicVol); config->set("config/music_volume", musicVol); } int sfx_selection = sfxVol_button->GetSelection(); if (sfx_selection != 11) { uint8 sfxVol = sfx_selection * 25.5; sm->set_sfx_volume(sfxVol); // probably need to update sfx volume if we have background sfx implemented config->set("config/sfx_volume", sfxVol); } if ((bool)music_button->GetSelection() != sm->is_music_enabled()) sm->set_music_enabled(music_button->GetSelection()); config->set("config/music_mute", !music_button->GetSelection()); if ((bool)sfx_button->GetSelection() != sm->is_sfx_enabled()) sm->set_sfx_enabled(sfx_button->GetSelection()); Party *party = Game::get_game()->get_party(); party->combat_changes_music = combat_b->GetSelection(); config->set("config/audio/combat_changes_music", combat_b->GetSelection() ? "yes" : "no"); party->vehicles_change_music = vehicle_b->GetSelection(); config->set("config/audio/vehicles_change_music", vehicle_b->GetSelection() ? "yes" : "no"); Game::get_game()->get_converse()->conversations_stop_music = converse_b->GetSelection(); config->set("config/audio/conversations_stop_music", converse_b->GetSelection() ? "yes" : "no"); sm->stop_music_on_group_change = group_b->GetSelection(); config->set("config/audio/stop_music_on_group_change", group_b->GetSelection() ? "yes" : "no"); config->set("config/sfx_mute", !sfx_button->GetSelection()); if ((bool)audio_button->GetSelection() != sm->is_audio_enabled()) sm->set_audio_enabled(audio_button->GetSelection()); config->set("config/mute", !audio_button->GetSelection()); if (speech_b) { bool speech_enabled = speech_b->GetSelection() ? true : false; config->set("config/speech_mute", !speech_b->GetSelection()); if (speech_enabled != sm->is_speech_enabled()) sm->set_speech_enabled(speech_enabled); } config->write(); return close_dialog(); } return GUI_PASS; } } // End of namespace Nuvie } // End of namespace Ultima