/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_KEYBINDING_KEY_ACTIONS_H #define NUVIE_KEYBINDING_KEY_ACTIONS_H namespace Ultima { namespace Nuvie { void ActionWalkWest(int param); void ActionWalkEast(int param); void ActionWalkNorth(int param); void ActionWalkSouth(int param); void ActionWalkNorthEast(int param); void ActionWalkSouthEast(int param); void ActionWalkNorthWest(int param); void ActionWalkSouthWest(int param); void ActionCast(int param); void ActionLook(int param); void ActionTalk(int param); void ActionUse(int param); void ActionGet(int param); void ActionMove(int param); //PUSH EVENT void ActionDrop(int param); void ActionToggleCombat(int param); void ActionAttack(int param); void ActionRest(int param); void ActionMultiUse(int param); void ActionSelectCommandBar(int param); void ActionSelectNewCommandBar(int param); void ActionDollGump(int param); void ActionShowStats(int param); void ActionInventory(int param); void ActionPartyView(int param); void ActionNextPartyMember(int param); void ActionPreviousPartyMember(int param); void ActionHome(int param); void ActionEnd(int param); void ActionToggleView(int param); void ActionSoloMode(int param); void ActionPartyMode(int param); void ActionSaveDialog(int param); void ActionLoadLatestSave(int param); void ActionQuickSave(int param); void ActionQuickLoad(int param); void ActionQuitDialog(int param); void ActionQuitNODialog(int param); void ActionGameMenuDialog(int param); void ActionToggleFullscreen(int param); void ActionToggleCursor(int param); void ActionToggleCombatStrategy(int param); void ActionToggleFps(int param); void ActionToggleAudio(int param); void ActionToggleMusic(int param); void ActionToggleSFX(int param); void ActionToggleOriginalStyleCommandBar(int param); void ActionDoAction(int param); void ActionCancelAction(int param); void ActionMsgScrollUP(int param); void ActionMsgScrollDown(int param); void ActionShowKeys(int param); void ActionDecreaseDebug(int param); void ActionIncreaseDebug(int param); void ActionCloseGumps(int param); void ActionToggleAltCodeMode(int param); void ActionAppendAltCode(int param); void ActionUseItem(int param); void ActionAssetViewer(int param); void ActionShowEggs(int param); void ActionToggleHackmove(int param); void ActionToggleEggSpawn(int param); void ActionToggleUnlimitedCasting(int param); void ActionToggleNoDarkness(int param); void ActionTogglePickpocket(int param); void ActionToggleGodMode(int param); void ActionToggleEthereal(int param); void ActionToggleX_Ray(int param); void ActionHealParty(int param); void ActionTeleportToCursor(int param); void ActionToggleCheats(int param); void ActionDoNothing(int param); } // End of namespace Nuvie } // End of namespace Ultima #endif