/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_CORE_CONVERSE_GUMP_H #define NUVIE_CORE_CONVERSE_GUMP_H #include "ultima/nuvie/misc/call_back.h" #include "ultima/nuvie/gui/widgets/gui_widget.h" #include "ultima/shared/std/containers.h" #include "ultima/shared/std/string.h" namespace Ultima { namespace Nuvie { using Std::list; class Configuration; class Font; class MsgScroll; class Actor; class ConverseGump: public MsgScroll { Std::list conv_keywords; Std::list permitted_input_keywords; Std::list *keyword_list; unsigned char *npc_portrait; unsigned char *avatar_portrait; bool found_break_char; bool solid_bg; bool force_solid_bg; uint8 converse_bg_color; uint16 cursor_position; uint8 portrait_width; uint8 portrait_height; uint8 frame_w; uint8 frame_h; uint16 min_w; nuvie_game_t game_type; public: ConverseGump(const Configuration *cfg, Font *f, Screen *s); ~ConverseGump() override; void set_actor_portrait(Actor *a); unsigned char *create_framed_portrait(Actor *a); bool parse_token(MsgText *token) override; Std::string get_token_string_at_pos(uint16 x, uint16 y) override; void display_string(const Std::string &s, Font *f, bool include_on_map_window) override; void set_talking(bool state, Actor *actor = nullptr) override; void set_font(uint8 font_type) override {} //bool get_solid_bg() { return solid_bg; } void set_solid_bg(bool val) { solid_bg = val; } void Display(bool full_redraw) override; GUI_status KeyDown(const Common::KeyState &key) override; GUI_status MouseUp(int x, int y, Events::MouseButton button) override; GUI_status MouseDown(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseMotion(int x, int y, uint8 state) override { return GUI_YUM; } GUI_status MouseEnter(uint8 state) override { return GUI_YUM; } GUI_status MouseLeave(uint8 state) override { return GUI_YUM; } GUI_status MouseClick(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseDouble(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseHeld(int x, int y, Events::MouseButton button) override { return GUI_YUM; } void set_found_break_char(bool val) { found_break_char = val; } bool input_buf_add_char(char c) override; bool input_buf_remove_char() override; bool is_converse_finished() override { return (is_holding_buffer_empty() && msg_buf.size() == 1 && msg_buf.back()->total_length == 0); } void drawCursor(uint16 x, uint16 y) override; protected: Std::string strip_whitespace_after_break(Std::string s); void add_keyword(Std::string keyword); void set_permitted_input(const char *allowed) override; void clear_permitted_input() override; bool cursor_at_input_section() const { return (keyword_list && cursor_position == keyword_list->size()); } void cursor_reset() { cursor_position = 0; } void cursor_move_to_input() { cursor_position = keyword_list ? keyword_list->size() : 0; } void input_add_string(Std::string token_str); Std::string get_token_at_cursor(); bool is_permanent_keyword(const Std::string &keyword); void parse_fm_towns_token(MsgText *token); private: unsigned char *get_portrait_data(Actor *a); }; } // End of namespace Nuvie } // End of namespace Ultima #endif