/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_CORE_BACKGROUND_H #define NUVIE_CORE_BACKGROUND_H #include "ultima/nuvie/gui/widgets/gui_widget.h" namespace Ultima { namespace Nuvie { class Configuration; class U6Shape; class Background: public GUI_Widget { const Configuration *config; int game_type; U6Shape *background; uint16 bg_w, bg_h; uint16 x_off, y_off, right_bg_x_off, left_bg_x_off, border_width; public: Background(const Configuration *cfg); ~Background() override; bool init(); uint16 get_border_width() const { return border_width; } void Display(bool full_redraw) override; bool drag_accept_drop(int x, int y, int message, void *data) override; // needed for original+_full_map void drag_perform_drop(int x, int y, int message, void *data) override; // needed for original+_full_map U6Shape *get_bg_shape() { return background; } uint16 get_bg_w() const { return bg_w; } }; } // End of namespace Nuvie } // End of namespace Ultima #endif