/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui_text_toggle_button.h" namespace Ultima { namespace Nuvie { GUI_TextToggleButton::GUI_TextToggleButton(void *data, int x, int y, int w, int h, const char *const *texts_, int count_, int selection_, GUI_Font *font, ButtonTextAlign alignment_, GUI_CallBack *callback, int flat) : GUI_Button(data, x, y, w, h, "", font, alignment_, false, callback, flat), count(count_), selection(selection_), alignment(alignment_) { assert(count > 0); assert(selection >= 0 && selection < count); texts = new char *[count]; for (int i = 0; i < count; ++i) { int l = strlen(texts_[i]) + 1; texts[i] = new char[l]; Common::strcpy_s(texts[i], l, texts_[i]); } ChangeTextButton(-1, -1, -1, -1, texts[selection], alignment); } GUI_TextToggleButton::~GUI_TextToggleButton() { for (int i = 0; i < count; ++i) delete[] texts[i]; delete[] texts; texts = 0; } GUI_status GUI_TextToggleButton::MouseUp(int x, int y, Events::MouseButton button_) { if ((button_ == 1 || button_ == 3) && (pressed[0])) { pressed[0] = 0; return Activate_button(x, y, button_); } return GUI_Button::MouseUp(x, y, button_); } GUI_status GUI_TextToggleButton::Activate_button(int x, int y, Events::MouseButton button_) { selection = (selection + (button_ == Events::BUTTON_LEFT ? 1 : -1)) % count; if (selection < 0) selection = count - 1; if (x >= 0 && y >= 0) { if (callback_object && callback_object->callback(BUTTON_CB, this, widget_data) == GUI_QUIT) return GUI_QUIT; } ChangeTextButton(-1, -1, -1, -1, texts[selection], alignment); Redraw(); return GUI_YUM; } int GUI_TextToggleButton::GetSelection() const { return selection; } } // End of namespace Nuvie } // End of namespace Ultima