/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_GUI_GUI_LOAD_IMAGE_H #define NUVIE_GUI_GUI_LOAD_IMAGE_H #include "graphics/managed_surface.h" namespace Ultima { namespace Nuvie { /************************************************************************/ /* C functions for C image loading support: Use 'genimage' to turn an 8-bit BMP file into a C image, and include the output in your application, either directly or as a header file. Create an SDL surface in your program: surface = GUI_LoadImage(image_w, image_h, image_pal, image_data); */ /************************************************************************/ extern Graphics::ManagedSurface *GUI_LoadImage(int w, int h, const uint8 *pal, const uint8 *data); /* Load the internal 8x8 font and return the associated font surface */ extern Graphics::ManagedSurface *GUI_DefaultFont(void); extern Graphics::ManagedSurface *GUI_Font6x8(void); extern Graphics::ManagedSurface *GUI_FontGump(void); extern const uint8 *GUI_FontGumpWData(void); } // End of namespace Nuvie } // End of namespace Ultima #endif