/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_GUI_GUI_DRAG_MANAGER_H #define NUVIE_GUI_GUI_DRAG_MANAGER_H #include "ultima/nuvie/gui/gui_status.h" #include "ultima/nuvie/gui/gui_drag_area.h" namespace Ultima { namespace Nuvie { // Drag Messages. #define GUI_DRAG_OBJ 0 class Screen; class GUI_DragManager { protected: Screen *screen; GUI_DragArea *drag_source; int message; void *data; bool is_out_of_range; public: GUI_DragManager(Screen *s); GUI_status start_drag(GUI_DragArea *src, int msg, void *d, unsigned char *icon_buf, uint16 w, uint16 h, uint8 bpp, bool out_of_range = false); void drop(GUI_DragArea *drag_target, int x, int y); // let us find out where the drag originated, because we might // need to do something different depending on where a dragged // object is coming from. GUI_DragArea *get_source(); void draw(int x, int y); }; } // End of namespace Nuvie } // End of namespace Ultima #endif