/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui_drag_area.h" #include "ultima/nuvie/gui/gui_drag_manager.h" #include "ultima/nuvie/core/game.h" // -+- Included so we can set WAIT_MODE while dragging. #include "ultima/nuvie/core/events.h" // / #include "ultima/nuvie/gui/widgets/msg_scroll.h" namespace Ultima { namespace Nuvie { GUI_DragManager::GUI_DragManager(Screen *s): screen(s), message(0), data(nullptr), drag_source(nullptr), is_out_of_range(false) { } GUI_status GUI_DragManager::start_drag(GUI_DragArea *src, int msg, void *d, unsigned char *icon_buf, uint16 w, uint16 h, uint8 bpp, bool out_of_range) { DEBUG(false, LEVEL_DEBUGGING, "Start Drag\n"); drag_source = src; message = msg; data = d; is_out_of_range = out_of_range; //Game::get_game()->get_event()->set_mode(WAIT_MODE); Game::get_game()->pause_user(); return GUI_DRAG_AND_DROP; } void GUI_DragManager::drop(GUI_DragArea *drag_target, int x, int y) { DEBUG(0, LEVEL_DEBUGGING, "Drop\n"); //Game::get_game()->get_event()->endAction(); // WAIT_MODE Game::get_game()->unpause_user(); if (is_out_of_range) { MsgScroll *scroll = Game::get_game()->get_scroll(); scroll->display_string("Move-"); scroll->display_string(Game::get_game()->get_obj_manager()->look_obj((Obj *)data)); // getting obj name scroll->message(".\n\nOut of range!\n\n"); drag_source->drag_drop_failed(x, y, message, data); } else if (drag_target->drag_accept_drop(x, y, message, data)) { //inform the source of the success so it can perform operations before the drop takes place. drag_source->drag_drop_success(x, y, message, data); drag_target->drag_perform_drop(x, y, message, data); } else drag_source->drag_drop_failed(x, y, message, data); drag_source = nullptr; return; } void GUI_DragManager::draw(int x, int y) { if (!drag_source) return; drag_source->drag_draw(x, y, message, data); } GUI_DragArea *GUI_DragManager::get_source() { return drag_source; } } // End of namespace Nuvie } // End of namespace Ultima