/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_FONTS_FONT_MANAGER_H #define NUVIE_FONTS_FONT_MANAGER_H #include "ultima/shared/std/string.h" namespace Ultima { namespace Nuvie { class Configuration; class Font; #define NUVIE_FONT_NORMAL 0 #define NUVIE_FONT_GARG 1 class FontManager { const Configuration *config; Std::vector fonts; uint16 num_fonts; Font *conv_font; Font *conv_garg_font; unsigned char *conv_font_data; uint8 *conv_font_widths; public: FontManager(const Configuration *cfg); ~FontManager(); bool init(nuvie_game_t game_type); Font *get_font(uint16 font_number); Font *get_conv_font() { return conv_font; } Font *get_conv_garg_font() { return conv_garg_font; } protected: bool initU6(); bool initWOU(Std::string filename); bool initWOUSystemFont(); bool initConvFonts(nuvie_game_t game_type); }; } // End of namespace Nuvie } // End of namespace Ultima #endif